mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-30 07:26:51 +08:00
e1a71d5b9f
This allow users to pass it into initializer list. Then clang-format will produce 'acceptable' indentations. This fixes: https://github.com/ArthurSonzogni/FTXUI/issues/18
388 lines
12 KiB
C++
388 lines
12 KiB
C++
// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include <cmath>
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#include <thread>
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#include "ftxui/component/checkbox.hpp"
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#include "ftxui/component/container.hpp"
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#include "ftxui/component/input.hpp"
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#include "ftxui/component/menu.hpp"
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#include "ftxui/component/radiobox.hpp"
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#include "ftxui/component/screen_interactive.hpp"
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#include "ftxui/component/toggle.hpp"
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#include "ftxui/screen/string.hpp"
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using namespace ftxui;
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int shift = 0;
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class Graph {
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public:
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std::vector<int> operator()(int width, int height) {
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std::vector<int> output(width);
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for (int i = 0; i < width; ++i) {
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float v = 0;
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v += 0.1f * sin((i + shift) * 0.1f);
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v += 0.2f * sin((i + shift + 10) * 0.15f);
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v += 0.1f * sin((i + shift) * 0.03f);
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v *= height;
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v += 0.5f * height;
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output[i] = (int)v;
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}
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return output;
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}
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};
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class HTopComponent : public Component {
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Graph my_graph;
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public:
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HTopComponent() {}
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~HTopComponent() override {}
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Element Render() override {
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auto frequency = vbox({
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text(L"Frequency [Mhz]") | hcenter,
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hbox({
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vbox({
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text(L"2400 "),
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filler(),
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text(L"1200 "),
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filler(),
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text(L"0% "),
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}),
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graph(std::ref(my_graph)) | flex,
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}) | flex,
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});
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auto utilization = vbox({
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text(L"Utilization [%]") | hcenter,
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hbox({
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vbox({
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text(L"100 "),
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filler(),
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text(L"50 "),
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filler(),
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text(L"0 "),
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}),
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graph(std::ref(my_graph)) | color(Color::RedLight),
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}) | flex,
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});
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auto ram = vbox({
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text(L"Ram [Mo]") | hcenter,
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hbox({
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vbox({
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text(L"8192"),
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filler(),
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text(L"4096 "),
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filler(),
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text(L"0 "),
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}),
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graph(std::ref(my_graph)) | color(Color::BlueLight),
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}) | flex,
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});
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return hbox({
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vbox({
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frequency | flex,
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separator(),
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utilization | flex,
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}) | flex,
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separator(),
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ram | flex,
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}) |
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flex | border;
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}
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};
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class CompilerComponent : public Component {
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Container container = Container::Horizontal();
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RadioBox compiler;
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Container flag = Container::Vertical();
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CheckBox flag_checkbox[4];
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Container subcontainer = Container::Vertical();
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Container input_container = Container::Horizontal();
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Input input_add;
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Menu input;
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Input executable;
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public:
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~CompilerComponent() override {}
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CompilerComponent() {
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Add(&container);
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// Compiler ----------------------------------------------------------------
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compiler.entries = {
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L"gcc",
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L"clang",
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L"emcc",
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L"game_maker"
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L"Ada compilers",
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L"ALGOL 60 compilers",
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L"ALGOL 68 compilers",
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L"Assemblers (Intel *86)",
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L"Assemblers (Motorola 68*)",
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L"Assemblers (Zilog Z80)",
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L"Assemblers (other)",
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L"BASIC Compilers",
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L"BASIC interpreters",
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L"Batch compilers",
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L"C compilers",
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L"Source-to-source compilers",
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L"C++ compilers",
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L"C# compilers",
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L"COBOL compilers",
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L"Common Lisp compilers",
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L"D compilers",
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L"DIBOL/DBL compilers",
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L"ECMAScript interpreters",
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L"Eiffel compilers",
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L"Fortran compilers",
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L"Go compilers",
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L"Haskell compilers",
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L"Java compilers",
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L"Pascal compilers",
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L"Perl Interpreters",
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L"PHP compilers",
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L"PL/I compilers",
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L"Python compilers",
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L"Scheme compilers and interpreters",
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L"Smalltalk compilers",
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L"Tcl Interpreters",
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L"VMS Interpreters",
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L"Rexx Interpreters",
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L"CLI compilers",
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};
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container.Add(&compiler);
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// Flags ----------------------------------------------------------------
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container.Add(&flag);
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flag_checkbox[0].label = L"-Wall";
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flag_checkbox[1].label = L"-Werror";
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flag_checkbox[2].label = L"-lpthread";
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flag_checkbox[3].label = L"-O3";
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for (auto& c : flag_checkbox)
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flag.Add(&c);
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container.Add(&subcontainer);
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// Executable
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// ----------------------------------------------------------------
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executable.placeholder = L"executable";
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subcontainer.Add(&executable);
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// Input ----------------------------------------------------------------
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subcontainer.Add(&input_container);
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input_add.placeholder = L"input files";
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input_add.on_enter = [this] {
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input.entries.push_back(input_add.content);
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input_add.content = L"";
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};
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input_container.Add(&input_add);
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input_container.Add(&input);
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}
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Element Render() override {
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auto compiler_win = window(text(L"Compiler"), compiler.Render() | frame);
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auto flags_win = window(text(L"Flags"), flag.Render());
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auto executable_win = window(text(L"Executable:"), executable.Render());
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auto input_win =
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window(text(L"Input"),
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hbox({
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vbox({
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hbox({
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text(L"Add: "),
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input_add.Render(),
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}) | size(WIDTH, EQUAL, 20) |
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size(HEIGHT, EQUAL, 1),
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filler(),
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}),
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separator(),
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input.Render() | frame | size(HEIGHT, EQUAL, 3) | flex,
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}));
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return vbox({
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hbox({
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compiler_win | size(HEIGHT, LESS_THAN, 6),
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flags_win,
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vbox({
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executable_win | size(WIDTH, EQUAL, 20),
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input_win | size(WIDTH, EQUAL, 60),
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}),
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filler(),
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}),
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hflow(RenderCommandLine()),
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}) |
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border;
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}
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Elements RenderCommandLine() {
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Elements line;
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// Compiler
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line.push_back(text(compiler.entries[compiler.selected]) | bold);
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// flags
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for (auto& it : flag_checkbox) {
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if (it.state) {
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line.push_back(text(L" "));
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line.push_back(text(it.label) | dim);
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}
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}
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// Executable
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if (!executable.content.empty()) {
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line.push_back(text(L" -O ") | bold);
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line.push_back(text(executable.content) | color(Color::BlueLight) | bold);
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}
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// Input
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for (auto& it : input.entries) {
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line.push_back(text(L" " + it) | color(Color::RedLight));
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}
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return line;
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}
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};
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class SpinnerComponent : public Component {
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Element Render() override {
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Elements entries;
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for (int i = 0; i < 22; ++i) {
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if (i != 0)
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entries.push_back(spinner(i, shift / 2) | bold |
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size(WIDTH, GREATER_THAN, 2) | border);
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}
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return hflow(std::move(entries)) | border;
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}
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};
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class ColorComponent : public Component {
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Element Render() override {
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return hbox({
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vbox({
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color(Color::Default, text(L"Default")),
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color(Color::Black, text(L"Black")),
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color(Color::GrayDark, text(L"GrayDark")),
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color(Color::GrayLight, text(L"GrayLight")),
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color(Color::White, text(L"White")),
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color(Color::Blue, text(L"Blue")),
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color(Color::BlueLight, text(L"BlueLight")),
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color(Color::Cyan, text(L"Cyan")),
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color(Color::CyanLight, text(L"CyanLight")),
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color(Color::Green, text(L"Green")),
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color(Color::GreenLight, text(L"GreenLight")),
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color(Color::Magenta, text(L"Magenta")),
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color(Color::MagentaLight, text(L"MagentaLight")),
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color(Color::Red, text(L"Red")),
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color(Color::RedLight, text(L"RedLight")),
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color(Color::Yellow, text(L"Yellow")),
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color(Color::YellowLight, text(L"YellowLight")),
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}),
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vbox({
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bgcolor(Color::Default, text(L"Default")),
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bgcolor(Color::Black, text(L"Black")),
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bgcolor(Color::GrayDark, text(L"GrayDark")),
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bgcolor(Color::GrayLight, text(L"GrayLight")),
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bgcolor(Color::White, text(L"White")),
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bgcolor(Color::Blue, text(L"Blue")),
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bgcolor(Color::BlueLight, text(L"BlueLight")),
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bgcolor(Color::Cyan, text(L"Cyan")),
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bgcolor(Color::CyanLight, text(L"CyanLight")),
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bgcolor(Color::Green, text(L"Green")),
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bgcolor(Color::GreenLight, text(L"GreenLight")),
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bgcolor(Color::Magenta, text(L"Magenta")),
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bgcolor(Color::MagentaLight, text(L"MagentaLight")),
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bgcolor(Color::Red, text(L"Red")),
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bgcolor(Color::RedLight, text(L"RedLight")),
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bgcolor(Color::Yellow, text(L"Yellow")),
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bgcolor(Color::YellowLight, text(L"YellowLight")),
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}),
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}) |
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hcenter | border;
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}
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};
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class GaugeComponent : public Component {
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Element RenderGauge(int delta) {
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float progress = (shift + delta) % 1000 / 1000.f;
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return hbox({
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text(std::to_wstring(int(progress * 100)) + L"% ") |
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size(WIDTH, EQUAL, 5),
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gauge(progress),
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});
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}
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Element Render() override {
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return vbox({
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RenderGauge(0) | color(Color::Black),
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RenderGauge(100) | color(Color::GrayDark),
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RenderGauge(50) | color(Color::GrayLight),
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RenderGauge(6894) | color(Color::White),
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separator(),
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RenderGauge(6841) | color(Color::Blue),
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RenderGauge(9813) | color(Color::BlueLight),
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RenderGauge(98765) | color(Color::Cyan),
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RenderGauge(98) | color(Color::CyanLight),
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RenderGauge(9846) | color(Color::Green),
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RenderGauge(1122) | color(Color::GreenLight),
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RenderGauge(84) | color(Color::Magenta),
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RenderGauge(645) | color(Color::MagentaLight),
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RenderGauge(568) | color(Color::Red),
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RenderGauge(2222) | color(Color::RedLight),
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RenderGauge(220) | color(Color::Yellow),
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RenderGauge(348) | color(Color::YellowLight),
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}) |
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border;
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};
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};
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class Tab : public Component {
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public:
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Container main_container = Container::Vertical();
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Toggle tab_selection;
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Container container = Container::Tab(&tab_selection.selected);
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HTopComponent htop_component;
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ColorComponent color_component;
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SpinnerComponent spinner_component;
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GaugeComponent gauge_component;
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CompilerComponent compiler_component;
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Tab() {
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Add(&main_container);
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main_container.Add(&tab_selection);
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tab_selection.entries = {
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L"htop", L"color", L"spinner", L"gauge", L"compiler",
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};
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main_container.Add(&container);
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container.Add(&htop_component);
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container.Add(&color_component);
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container.Add(&spinner_component);
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container.Add(&gauge_component);
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container.Add(&compiler_component);
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}
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Element Render() override {
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return vbox({
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text(L"FTXUI Demo") | bold | hcenter,
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tab_selection.Render() | hcenter,
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container.Render(),
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});
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}
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};
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int main(int argc, const char* argv[]) {
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auto screen = ScreenInteractive::Fullscreen();
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std::thread update([&screen]() {
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for (;;) {
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using namespace std::chrono_literals;
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std::this_thread::sleep_for(0.05s);
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shift++;
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screen.PostEvent(Event::Custom);
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}
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});
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Tab tab;
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screen.Loop(&tab);
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return 0;
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}
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