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https://github.com/ArthurSonzogni/FTXUI.git
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e1a71d5b9f
This allow users to pass it into initializer list. Then clang-format will produce 'acceptable' indentations. This fixes: https://github.com/ArthurSonzogni/FTXUI/issues/18
91 lines
2.2 KiB
C++
91 lines
2.2 KiB
C++
// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include "ftxui/component/checkbox.hpp"
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#include "ftxui/component/container.hpp"
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#include "ftxui/component/input.hpp"
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#include "ftxui/component/menu.hpp"
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#include "ftxui/component/radiobox.hpp"
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#include "ftxui/component/screen_interactive.hpp"
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#include "ftxui/component/toggle.hpp"
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using namespace ftxui;
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class MyComponent : public Component {
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Container container = Container::Vertical();
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Menu menu;
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Toggle toggle;
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Container checkbox_container = Container::Vertical();
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CheckBox checkbox1;
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CheckBox checkbox2;
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RadioBox radiobox;
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Input input;
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public:
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MyComponent() {
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Add(&container);
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menu.entries = {
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L"Menu 1",
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L"Menu 2",
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L"Menu 3",
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L"Menu 4",
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};
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container.Add(&menu);
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toggle.entries = {
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L"Toggle_1",
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L"Toggle_2",
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};
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container.Add(&toggle);
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container.Add(&checkbox_container);
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checkbox1.label = L"checkbox1";
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checkbox_container.Add(&checkbox1);
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checkbox2.label = L"checkbox2";
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checkbox_container.Add(&checkbox2);
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radiobox.entries = {
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L"Radiobox 1",
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L"Radiobox 2",
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L"Radiobox 3",
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L"Radiobox 4",
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};
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container.Add(&radiobox);
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input.placeholder = L"Input placeholder";
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container.Add(&input);
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}
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Element Render(std::wstring name, Component& component) {
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return hbox({
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text(name) | size(WIDTH, EQUAL, 8),
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separator(),
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component.Render(),
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});
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}
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Element Render() override {
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return vbox({
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Render(L"menu", menu),
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separator(),
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Render(L"toggle", toggle),
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separator(),
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Render(L"checkbox", checkbox_container),
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separator(),
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Render(L"radiobox", radiobox),
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separator(),
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Render(L"input", input) | size(WIDTH, LESS_THAN, 30),
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}) |
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border;
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}
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};
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int main(int argc, const char* argv[]) {
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auto screen = ScreenInteractive::FitComponent();
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MyComponent component;
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screen.Loop(&component);
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return 0;
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}
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