mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-27 21:58:29 +08:00
56 lines
2.0 KiB
C++
56 lines
2.0 KiB
C++
// Copyright 2023 Arthur Sonzogni. All rights reserved.
|
|
// Use of this source code is governed by the MIT license that can be found in
|
|
// the LICENSE file.
|
|
#include <ftxui/component/component_base.hpp> // for ComponentBase, Component
|
|
#include <ftxui/dom/elements.hpp> // for operator|, Element, flex, bgcolor, text, vbox, center
|
|
#include <ftxui/dom/linear_gradient.hpp> // for LinearGradient
|
|
#include <ftxui/screen/color.hpp> // for Color, Color::Blue, Color::Red
|
|
#include <memory> // for __shared_ptr_access, shared_ptr
|
|
#include <string> // for allocator, operator+, char_traits, string, to_string
|
|
|
|
#include "ftxui/component/captured_mouse.hpp" // for ftxui
|
|
#include "ftxui/component/component.hpp" // for Slider, Renderer, Vertical
|
|
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
|
|
|
|
int main() {
|
|
using namespace ftxui;
|
|
auto screen = ScreenInteractive::Fullscreen();
|
|
|
|
int angle = 180.f;
|
|
float start = 0.f;
|
|
float end = 1.f;
|
|
|
|
std::string slider_angle_text;
|
|
std::string slider_start_text;
|
|
std::string slider_end_text;
|
|
|
|
auto slider_angle = Slider(&slider_angle_text, &angle, 0, 360);
|
|
auto slider_start = Slider(&slider_start_text, &start, 0.f, 1.f, 0.05f);
|
|
auto slider_end = Slider(&slider_end_text, &end, 0.f, 1.f, 0.05f);
|
|
|
|
auto layout = Container::Vertical({
|
|
slider_angle,
|
|
slider_start,
|
|
slider_end,
|
|
});
|
|
|
|
auto renderer = Renderer(layout, [&] {
|
|
slider_angle_text = "angle = " + std::to_string(angle) + "°";
|
|
slider_start_text = "start = " + std::to_string(int(start * 100)) + "%";
|
|
slider_end_text = "end = " + std::to_string(int(end * 100)) + "%";
|
|
|
|
auto background = text("Gradient") | center |
|
|
bgcolor(LinearGradient()
|
|
.Angle(angle)
|
|
.Stop(Color::Blue, start)
|
|
.Stop(Color::Red, end));
|
|
return vbox({
|
|
background | flex,
|
|
layout->Render(),
|
|
}) |
|
|
flex;
|
|
});
|
|
|
|
screen.Loop(renderer);
|
|
}
|