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026a005753
This class allows rendering stylized table.
46 lines
1.6 KiB
C++
46 lines
1.6 KiB
C++
#include <string> // for basic_string, string, allocator
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#include <vector> // for vector
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Dropdown, Horizontal, Vertical
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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int main(int argc, const char* argv[]) {
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using namespace ftxui;
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std::vector<std::string> entries = {
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"tribute", "clearance", "ally", "bend", "electronics",
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"module", "era", "cultural", "sniff", "nationalism",
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"negotiation", "deliver", "figure", "east", "tribute",
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"clearance", "ally", "bend", "electronics", "module",
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"era", "cultural", "sniff", "nationalism", "negotiation",
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"deliver", "figure", "east", "tribute", "clearance",
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"ally", "bend", "electronics", "module", "era",
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"cultural", "sniff", "nationalism", "negotiation", "deliver",
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"figure", "east",
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};
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int selected_1 = 0;
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int selected_2 = 0;
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int selected_3 = 0;
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int selected_4 = 0;
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auto layout = Container::Vertical({
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Container::Horizontal({
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Dropdown(&entries, &selected_1),
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Dropdown(&entries, &selected_2),
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}),
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Container::Horizontal({
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Dropdown(&entries, &selected_3),
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Dropdown(&entries, &selected_4),
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}),
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});
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auto screen = ScreenInteractive::FitComponent();
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screen.Loop(layout);
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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