FTXUI/include/ftxui/component/screen_interactive.hpp
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2020-03-23 21:26:00 +01:00

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#ifndef FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP
#define FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP
#include <atomic>
#include <condition_variable>
#include <functional>
#include <memory>
#include <mutex>
#include <queue>
#include "ftxui/component/event.hpp"
#include "ftxui/screen/screen.hpp"
namespace ftxui {
class Component;
class ScreenInteractive : public Screen {
public:
static ScreenInteractive FixedSize(int dimx, int dimy);
static ScreenInteractive Fullscreen();
static ScreenInteractive FitComponent();
static ScreenInteractive TerminalOutput();
~ScreenInteractive();
void Loop(Component*);
std::function<void()> ExitLoopClosure();
void PostEvent(Event event);
private:
void Draw(Component* component);
void EventLoop(Component* component);
enum class Dimension {
FitComponent,
Fixed,
Fullscreen,
TerminalOutput,
};
Dimension dimension_ = Dimension::Fixed;
ScreenInteractive(int dimx, int dimy, Dimension dimension);
std::condition_variable events_queue_cv;
std::mutex events_queue_mutex;
std::queue<Event> events_queue;
std::atomic<bool> quit_ = false;
std::string set_cursor_position;
std::string reset_cursor_position;
};
} // namespace ftxui
#endif /* end of include guard: FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP */