mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-26 04:31:34 +08:00
50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include <chrono>
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#include <iostream>
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#include <thread>
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#include "ftxui/component/component.hpp"
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#include "ftxui/component/screen_interactive.hpp"
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#include "ftxui/screen/string.hpp"
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using namespace ftxui;
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class DrawKey : public Component {
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public:
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~DrawKey() override = default;
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Element Render() override {
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Elements children;
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for (size_t i = std::max(0, (int)keys.size() - 10); i < keys.size(); ++i) {
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std::wstring code;
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for (auto& it : keys[i].input())
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code += L" " + std::to_wstring((unsigned int)it);
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code = L"(" + code + L" ) -> ";
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if (keys[i].is_character())
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code += keys[i].character();
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else
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code += L"(special)";
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children.push_back(text(code));
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}
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return window(text(L"keys"), vbox(std::move(children)));
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}
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bool OnEvent(Event event) override {
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keys.push_back(event);
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return true;
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}
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private:
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std::vector<Event> keys;
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};
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int main(int argc, const char* argv[]) {
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auto screen = ScreenInteractive::TerminalOutput();
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DrawKey draw_key;
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screen.Loop(&draw_key);
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}
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