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9a54528bca
In examples and tests, use std::string. In addtion: 1. Address follow-up from: https://github.com/ArthurSonzogni/FTXUI/pull/179 2. Fix a bug when Input is used with std::string.
46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
#include <memory> // for shared_ptr, __shared_ptr_access
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#include <string> // for operator+, to_wstring
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_options.hpp" // for ButtonOption
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for separator, gauge, Element, operator|, vbox, border
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using namespace ftxui;
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int main(int argc, const char* argv[]) {
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int value = 50;
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// The tree of components. This defines how to navigate using the keyboard.
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auto button_option = ButtonOption();
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button_option.border = false;
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auto buttons = Container::Horizontal({
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Button(
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"[Decrease]", [&] { value--; }, &button_option),
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Button(
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"[Increase]", [&] { value++; }, &button_option),
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});
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// Modify the way to render them on screen:
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auto component = Renderer(buttons, [&] {
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return vbox({
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text("value = " + std::to_string(value)),
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separator(),
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gauge(value * 0.01f),
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separator(),
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buttons->Render(),
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}) |
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border;
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});
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auto screen = ScreenInteractive::FitComponent();
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screen.Loop(component);
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return 0;
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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