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https://github.com/ArthurSonzogni/FTXUI.git
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46 lines
1.6 KiB
C++
46 lines
1.6 KiB
C++
// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include <memory> // for shared_ptr, __shared_ptr_access
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#include <string> // for operator+, to_string
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_options.hpp" // for ButtonOption
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for gauge, separator, text, vbox, operator|, Element, border
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#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Green, Color::Red
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using namespace ftxui;
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int main() {
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int value = 50;
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// The tree of components. This defines how to navigate using the keyboard.
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auto buttons = Container::Horizontal({
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Button(
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"Decrease", [&] { value--; }, ButtonOption::Animated(Color::Red)),
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Button(
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"Reset", [&] { value = 50; }, ButtonOption::Animated(Color::Green)),
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Button(
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"Increase", [&] { value++; }, ButtonOption::Animated(Color::Blue)),
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});
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// Modify the way to render them on screen:
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auto component = Renderer(buttons, [&] {
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return vbox({
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vbox({
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text("value = " + std::to_string(value)),
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separator(),
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gauge(value * 0.01f),
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}) | border,
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buttons->Render(),
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});
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});
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auto screen = ScreenInteractive::FitComponent();
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screen.Loop(component);
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return 0;
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}
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