FTXUI/include/ftxui/component/screen_interactive.hpp
2020-04-19 21:01:09 +02:00

60 lines
1.4 KiB
C++

// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#ifndef FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP
#define FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP
#include <atomic>
#include <condition_variable>
#include <ftxui/component/receiver.hpp>
#include <functional>
#include <memory>
#include <mutex>
#include <queue>
#include "ftxui/component/event.hpp"
#include "ftxui/screen/screen.hpp"
namespace ftxui {
class Component;
class ScreenInteractive : public Screen {
public:
static ScreenInteractive FixedSize(int dimx, int dimy);
static ScreenInteractive Fullscreen();
static ScreenInteractive FitComponent();
static ScreenInteractive TerminalOutput();
~ScreenInteractive();
void Loop(Component*);
std::function<void()> ExitLoopClosure();
void PostEvent(Event event);
private:
void Draw(Component* component);
void EventLoop(Component* component);
enum class Dimension {
FitComponent,
Fixed,
Fullscreen,
TerminalOutput,
};
Dimension dimension_ = Dimension::Fixed;
ScreenInteractive(int dimx, int dimy, Dimension dimension);
Sender<Event> event_sender_;
Receiver<Event> event_receiver_;
std::string set_cursor_position;
std::string reset_cursor_position;
std::atomic<bool> quit_ = false;
};
} // namespace ftxui
#endif /* end of include guard: FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP */