mirror of
https://github.com/ArthurSonzogni/FTXUI.git
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61 lines
2.5 KiB
C++
61 lines
2.5 KiB
C++
// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include <string> // for operator+, to_string
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Button, Vertical, Renderer, Horizontal, operator|
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#include "ftxui/component/component_base.hpp" // for Component
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#include "ftxui/component/component_options.hpp" // for ButtonOption
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for Element, separator, text, border
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#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Green, Color::Red
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using namespace ftxui;
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int main() {
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int value = 0;
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auto action = [&] { value++; };
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auto action_renderer =
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Renderer([&] { return text("count = " + std::to_string(value)); });
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auto buttons =
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Container::Vertical({
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action_renderer,
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Renderer([] { return separator(); }),
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Container::Horizontal({
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Container::Vertical({
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Button("Ascii 1", action, ButtonOption::Ascii()),
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Button("Ascii 2", action, ButtonOption::Ascii()),
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Button("Ascii 3", action, ButtonOption::Ascii()),
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}),
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Renderer([] { return separator(); }),
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Container::Vertical({
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Button("Simple 1", action, ButtonOption::Simple()),
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Button("Simple 2", action, ButtonOption::Simple()),
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Button("Simple 3", action, ButtonOption::Simple()),
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}),
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Renderer([] { return separator(); }),
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Container::Vertical({
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Button("Animated 1", action, ButtonOption::Animated()),
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Button("Animated 2", action, ButtonOption::Animated()),
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Button("Animated 3", action, ButtonOption::Animated()),
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}),
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Renderer([] { return separator(); }),
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Container::Vertical({
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Button("Animated 4", action,
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ButtonOption::Animated(Color::Red)),
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Button("Animated 5", action,
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ButtonOption::Animated(Color::Green)),
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Button("Animated 6", action,
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ButtonOption::Animated(Color::Blue)),
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}),
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}),
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}) |
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border;
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auto screen = ScreenInteractive::FitComponent();
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screen.Loop(buttons);
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return 0;
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}
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