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e1a71d5b9f
This allow users to pass it into initializer list. Then clang-format will produce 'acceptable' indentations. This fixes: https://github.com/ArthurSonzogni/FTXUI/issues/18
51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include "ftxui/component/input.hpp"
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#include <iostream>
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#include "ftxui/component/container.hpp"
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#include "ftxui/component/screen_interactive.hpp"
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#include "ftxui/screen/string.hpp"
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using namespace ftxui;
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class MyComponent : public Component {
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public:
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MyComponent() {
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Add(&container);
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container.Add(&input_1);
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container.Add(&input_2);
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container.Add(&input_3);
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input_1.placeholder = L"input1";
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input_2.placeholder = L"input2";
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input_3.placeholder = L"input3";
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}
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std::function<void()> on_enter = []() {};
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private:
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Container container = Container::Vertical();
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Input input_1;
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Input input_2;
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Input input_3;
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Element Render() override {
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return border(vbox({
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hbox({text(L" input_1 : "), input_1.Render()}),
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hbox({text(L" input_2 : "), input_2.Render()}),
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hbox({text(L" input_3 : "), input_3.Render()}),
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}));
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}
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};
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int main(int argc, const char* argv[]) {
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auto screen = ScreenInteractive::TerminalOutput();
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MyComponent component;
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component.on_enter = screen.ExitLoopClosure();
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screen.Loop(&component);
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}
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