mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-26 04:31:34 +08:00
70 lines
2.3 KiB
C++
70 lines
2.3 KiB
C++
// Copyright 2020 Arthur Sonzogni. All rights reserved.
|
|
// Use of this source code is governed by the MIT license that can be found in
|
|
// the LICENSE file.
|
|
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
|
|
#include <string> // for operator+, char_traits, to_string, string
|
|
#include <vector> // for vector
|
|
|
|
#include "ftxui/component/captured_mouse.hpp" // for ftxui
|
|
#include "ftxui/component/component.hpp" // for Slider, Renderer, Vertical
|
|
#include "ftxui/component/component_base.hpp" // for ComponentBase
|
|
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
|
|
#include "ftxui/dom/elements.hpp" // for Elements, Element, operator|, separator, text, focusPositionRelative, size, border, flex, frame, bgcolor, gridbox, vbox, EQUAL, center, HEIGHT, WIDTH
|
|
#include "ftxui/screen/color.hpp" // for Color
|
|
|
|
using namespace ftxui;
|
|
|
|
Element make_box(int x, int y) {
|
|
std::string title = "(" + std::to_string(x) + ", " + std::to_string(y) + ")";
|
|
return text(title) | center | size(WIDTH, EQUAL, 18) |
|
|
size(HEIGHT, EQUAL, 9) | border |
|
|
bgcolor(Color::HSV(x * 255 / 15, 255, y * 255 / 15));
|
|
};
|
|
|
|
Element make_grid() {
|
|
std::vector<Elements> rows;
|
|
for (int i = 0; i < 15; i++) {
|
|
std::vector<Element> cols;
|
|
for (int j = 0; j < 15; j++) {
|
|
cols.push_back(make_box(i, j));
|
|
}
|
|
rows.push_back(cols);
|
|
}
|
|
|
|
return gridbox(rows);
|
|
};
|
|
|
|
int main() {
|
|
float focus_x = 0.5f;
|
|
float focus_y = 0.5f;
|
|
|
|
auto slider_x = Slider("x", &focus_x, 0.f, 1.f, 0.01f);
|
|
auto slider_y = Slider("y", &focus_y, 0.f, 1.f, 0.01f);
|
|
|
|
auto renderer = Renderer(
|
|
Container::Vertical({
|
|
slider_x,
|
|
slider_y,
|
|
}),
|
|
[&] {
|
|
auto title = "focusPositionRelative(" + //
|
|
std::to_string(focus_x) + ", " + //
|
|
std::to_string(focus_y) + ")"; //
|
|
return vbox({
|
|
text(title),
|
|
separator(),
|
|
slider_x->Render(),
|
|
slider_y->Render(),
|
|
separator(),
|
|
make_grid() | focusPositionRelative(focus_x, focus_y) |
|
|
frame | flex,
|
|
}) |
|
|
border;
|
|
});
|
|
|
|
auto screen = ScreenInteractive::Fullscreen();
|
|
screen.Loop(renderer);
|
|
|
|
return 0;
|
|
}
|