FTXUI/examples/component/button.cpp
2021-05-09 22:35:34 +02:00

47 lines
1.4 KiB
C++

#include <string> // for operator+, to_wstring, allocator, wstring
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Make
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for separator, Element, gauge, text, operator|, vbox, border
using namespace ftxui;
class MyComponent : public ComponentBase {
private:
std::wstring label_add = L"Increase";
std::wstring label_rm = L"Decrease";
int value_ = 50;
public:
MyComponent() {
Add(Container::Horizontal({
Button(&label_rm, [&] { value_--; }),
Button(&label_add, [&] { value_++; }),
}));
}
Element Render() override {
return vbox({
text(L"Value = " + std::to_wstring(value_)),
separator(),
gauge(value_ * 0.01f),
separator(),
ComponentBase::Render(),
}) |
border;
}
};
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::FitComponent();
screen.Loop(Make<MyComponent>());
return 0;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.