FTXUI/src/ftxui/component/slider.cpp
Marc 896c0f2f6e
Casting and documentation fixes (#608)
Add `-wDocumentation` option. Fix the documentation.
Fix c++20/c++17 confusion in tests.

Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2023-03-31 17:13:48 +02:00

348 lines
9.9 KiB
C++

#include <algorithm> // for max, min
#include <ftxui/component/component_options.hpp> // for SliderOption
#include <ftxui/dom/direction.hpp> // for Direction, Direction::Down, Direction::Left, Direction::Right, Direction::Up
#include <string> // for allocator
#include <utility> // for move
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
#include "ftxui/component/component.hpp" // for Make, Slider
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowLeft, Event::ArrowRight, Event::ArrowUp
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed, Mouse::Released
#include "ftxui/component/screen_interactive.hpp" // for Component
#include "ftxui/dom/elements.hpp" // for operator|, text, Element, xflex, hbox, color, underlined, reflect, Decorator, dim, vcenter, focus, nothing, select, yflex, gaugeDirection
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/screen/color.hpp" // for Color, Color::GrayDark, Color::White
#include "ftxui/screen/util.hpp" // for clamp
#include "ftxui/util/ref.hpp" // for ConstRef, Ref, ConstStringRef
namespace ftxui {
namespace {
Decorator flexDirection(Direction direction) {
switch (direction) {
case Direction::Up:
case Direction::Down:
return yflex;
case Direction::Left:
case Direction::Right:
return xflex;
}
return xflex; // NOT_REACHED()
}
} // namespace
template <class T>
class SliderBase : public ComponentBase {
public:
explicit SliderBase(Ref<SliderOption<T>> options)
: value_(options->value),
min_(options->min),
max_(options->max),
increment_(options->increment),
options_(options) {}
Element Render() override {
auto gauge_color = Focused() ? color(options_->color_active)
: color(options_->color_inactive);
const float percent = float(value_() - min_()) / float(max_() - min_());
return gaugeDirection(percent, options_->direction) |
flexDirection(options_->direction) | reflect(gauge_box_) |
gauge_color;
}
void OnLeft() {
switch (options_->direction) {
case Direction::Right:
value_() -= increment_();
break;
case Direction::Left:
value_() += increment_();
break;
case Direction::Up:
case Direction::Down:
break;
}
}
void OnRight() {
switch (options_->direction) {
case Direction::Right:
value_() += increment_();
break;
case Direction::Left:
value_() -= increment_();
break;
case Direction::Up:
case Direction::Down:
break;
}
}
void OnUp() {
switch (options_->direction) {
case Direction::Up:
value_() -= increment_();
break;
case Direction::Down:
value_() += increment_();
break;
case Direction::Left:
case Direction::Right:
break;
}
}
void OnDown() {
switch (options_->direction) {
case Direction::Down:
value_() -= increment_();
break;
case Direction::Up:
value_() += increment_();
break;
case Direction::Left:
case Direction::Right:
break;
}
}
bool OnEvent(Event event) final {
if (event.is_mouse()) {
return OnMouseEvent(event);
}
T old_value = value_();
if (event == Event::ArrowLeft || event == Event::Character('h')) {
OnLeft();
}
if (event == Event::ArrowRight || event == Event::Character('l')) {
OnRight();
}
if (event == Event::ArrowUp || event == Event::Character('k')) {
OnDown();
}
if (event == Event::ArrowDown || event == Event::Character('j')) {
OnUp();
}
value_() = util::clamp(value_(), min_(), max_());
if (old_value != value_()) {
return true;
}
return ComponentBase::OnEvent(event);
}
bool OnMouseEvent(Event event) {
if (captured_mouse_ && event.mouse().motion == Mouse::Released) {
captured_mouse_ = nullptr;
return true;
}
if (gauge_box_.Contain(event.mouse().x, event.mouse().y) &&
CaptureMouse(event)) {
TakeFocus();
}
if (event.mouse().button == Mouse::Left &&
event.mouse().motion == Mouse::Pressed &&
gauge_box_.Contain(event.mouse().x, event.mouse().y) &&
!captured_mouse_) {
captured_mouse_ = CaptureMouse(event);
}
if (captured_mouse_) {
switch (options_->direction) {
case Direction::Right: {
value_() = min_() + (event.mouse().x - gauge_box_.x_min) *
(max_() - min_()) /
(gauge_box_.x_max - gauge_box_.x_min);
break;
}
case Direction::Left: {
value_() = max_() - (event.mouse().x - gauge_box_.x_min) *
(max_() - min_()) /
(gauge_box_.x_max - gauge_box_.x_min);
break;
}
case Direction::Down: {
value_() = min_() + (event.mouse().y - gauge_box_.y_min) *
(max_() - min_()) /
(gauge_box_.y_max - gauge_box_.y_min);
break;
}
case Direction::Up: {
value_() = max_() - (event.mouse().y - gauge_box_.y_min) *
(max_() - min_()) /
(gauge_box_.y_max - gauge_box_.y_min);
break;
}
}
value_() = std::max(min_(), std::min(max_(), value_()));
return true;
}
return false;
}
bool Focusable() const final { return true; }
private:
Ref<T> value_;
ConstRef<T> min_;
ConstRef<T> max_;
ConstRef<T> increment_;
Ref<SliderOption<T>> options_;
Box gauge_box_;
CapturedMouse captured_mouse_;
};
class SliderWithLabel : public ComponentBase {
public:
SliderWithLabel(ConstStringRef label, Component inner)
: label_(std::move(label)) {
Add(std::move(inner));
SetActiveChild(ChildAt(0));
}
private:
bool OnEvent(Event event) final {
if (ComponentBase::OnEvent(event)) {
return true;
}
if (!event.is_mouse()) {
return false;
}
if (!box_.Contain(event.mouse().x, event.mouse().y)) {
return false;
}
if (!CaptureMouse(event)) {
return false;
}
TakeFocus();
return true;
}
Element Render() override {
auto focus_management = Focused() ? focus : Active() ? select : nothing;
auto gauge_color = Focused() ? color(Color::White) : color(Color::GrayDark);
return hbox({
text(label_()) | dim | vcenter,
hbox({
text("["),
ComponentBase::Render() | underlined,
text("]"),
}) | xflex,
}) |
gauge_color | xflex | reflect(box_) | focus_management;
}
ConstStringRef label_;
Box box_;
};
/// @brief An horizontal slider.
/// @param label The name of the slider.
/// @param value The current value of the slider.
/// @param min The minimum value.
/// @param max The maximum value.
/// @param increment The increment when used by the cursor.
/// @ingroup component
///
/// ### Example
///
/// ```cpp
/// auto screen = ScreenInteractive::TerminalOutput();
/// int value = 50;
/// auto slider = Slider("Value:", &value, 0, 100, 1);
/// screen.Loop(slider);
/// ```
///
/// ### Output
///
/// ```bash
/// Value:[██████████████████████████ ]
/// ```
Component Slider(ConstStringRef label,
Ref<int> value,
ConstRef<int> min,
ConstRef<int> max,
ConstRef<int> increment) {
SliderOption<int> option;
option.value = value;
option.min = min;
option.max = max;
option.increment = increment;
auto slider = Make<SliderBase<int>>(option);
return Make<SliderWithLabel>(std::move(label), slider);
}
Component Slider(ConstStringRef label,
Ref<float> value,
ConstRef<float> min,
ConstRef<float> max,
ConstRef<float> increment) {
SliderOption<float> option;
option.value = value;
option.min = min;
option.max = max;
option.increment = increment;
auto slider = Make<SliderBase<float>>(option);
return Make<SliderWithLabel>(std::move(label), slider);
}
Component Slider(ConstStringRef label,
Ref<long> value,
ConstRef<long> min,
ConstRef<long> max,
ConstRef<long> increment) {
SliderOption<long> option;
option.value = value;
option.min = min;
option.max = max;
option.increment = increment;
auto slider = Make<SliderBase<long>>(option);
return Make<SliderWithLabel>(std::move(label), slider);
}
/// @brief A slider in any direction.
/// @param options The options
/// ### Example
///
/// ```cpp
/// auto screen = ScreenInteractive::TerminalOutput();
/// int value = 50;
/// auto slider = Slider({
/// .value = &value,
/// .min = 0,
/// .max = 100,
/// .increment= 20,
/// });
/// screen.Loop(slider);
/// ```
template <typename T>
Component Slider(SliderOption<T> options) {
return Make<SliderBase<T>>(options);
}
template Component Slider(SliderOption<int8_t>);
template Component Slider(SliderOption<int16_t>);
template Component Slider(SliderOption<int32_t>);
template Component Slider(SliderOption<int64_t>);
template Component Slider(SliderOption<uint8_t>);
template Component Slider(SliderOption<uint16_t>);
template Component Slider(SliderOption<uint32_t>);
template Component Slider(SliderOption<uint64_t>);
template Component Slider(SliderOption<float>);
template Component Slider(SliderOption<double>);
} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.