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896c0f2f6e
Add `-wDocumentation` option. Fix the documentation. Fix c++20/c++17 confusion in tests. Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
348 lines
9.9 KiB
C++
348 lines
9.9 KiB
C++
#include <algorithm> // for max, min
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#include <ftxui/component/component_options.hpp> // for SliderOption
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#include <ftxui/dom/direction.hpp> // for Direction, Direction::Down, Direction::Left, Direction::Right, Direction::Up
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#include <string> // for allocator
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#include <utility> // for move
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#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
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#include "ftxui/component/component.hpp" // for Make, Slider
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowLeft, Event::ArrowRight, Event::ArrowUp
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#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed, Mouse::Released
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#include "ftxui/component/screen_interactive.hpp" // for Component
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#include "ftxui/dom/elements.hpp" // for operator|, text, Element, xflex, hbox, color, underlined, reflect, Decorator, dim, vcenter, focus, nothing, select, yflex, gaugeDirection
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#include "ftxui/screen/box.hpp" // for Box
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#include "ftxui/screen/color.hpp" // for Color, Color::GrayDark, Color::White
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#include "ftxui/screen/util.hpp" // for clamp
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#include "ftxui/util/ref.hpp" // for ConstRef, Ref, ConstStringRef
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namespace ftxui {
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namespace {
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Decorator flexDirection(Direction direction) {
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switch (direction) {
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case Direction::Up:
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case Direction::Down:
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return yflex;
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case Direction::Left:
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case Direction::Right:
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return xflex;
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}
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return xflex; // NOT_REACHED()
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}
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} // namespace
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template <class T>
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class SliderBase : public ComponentBase {
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public:
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explicit SliderBase(Ref<SliderOption<T>> options)
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: value_(options->value),
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min_(options->min),
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max_(options->max),
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increment_(options->increment),
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options_(options) {}
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Element Render() override {
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auto gauge_color = Focused() ? color(options_->color_active)
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: color(options_->color_inactive);
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const float percent = float(value_() - min_()) / float(max_() - min_());
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return gaugeDirection(percent, options_->direction) |
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flexDirection(options_->direction) | reflect(gauge_box_) |
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gauge_color;
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}
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void OnLeft() {
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switch (options_->direction) {
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case Direction::Right:
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value_() -= increment_();
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break;
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case Direction::Left:
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value_() += increment_();
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break;
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case Direction::Up:
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case Direction::Down:
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break;
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}
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}
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void OnRight() {
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switch (options_->direction) {
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case Direction::Right:
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value_() += increment_();
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break;
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case Direction::Left:
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value_() -= increment_();
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break;
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case Direction::Up:
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case Direction::Down:
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break;
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}
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}
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void OnUp() {
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switch (options_->direction) {
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case Direction::Up:
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value_() -= increment_();
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break;
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case Direction::Down:
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value_() += increment_();
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break;
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case Direction::Left:
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case Direction::Right:
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break;
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}
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}
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void OnDown() {
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switch (options_->direction) {
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case Direction::Down:
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value_() -= increment_();
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break;
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case Direction::Up:
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value_() += increment_();
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break;
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case Direction::Left:
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case Direction::Right:
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break;
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}
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}
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bool OnEvent(Event event) final {
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if (event.is_mouse()) {
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return OnMouseEvent(event);
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}
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T old_value = value_();
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if (event == Event::ArrowLeft || event == Event::Character('h')) {
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OnLeft();
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}
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if (event == Event::ArrowRight || event == Event::Character('l')) {
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OnRight();
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}
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if (event == Event::ArrowUp || event == Event::Character('k')) {
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OnDown();
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}
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if (event == Event::ArrowDown || event == Event::Character('j')) {
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OnUp();
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}
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value_() = util::clamp(value_(), min_(), max_());
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if (old_value != value_()) {
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return true;
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}
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return ComponentBase::OnEvent(event);
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}
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bool OnMouseEvent(Event event) {
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if (captured_mouse_ && event.mouse().motion == Mouse::Released) {
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captured_mouse_ = nullptr;
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return true;
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}
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if (gauge_box_.Contain(event.mouse().x, event.mouse().y) &&
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CaptureMouse(event)) {
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TakeFocus();
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}
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if (event.mouse().button == Mouse::Left &&
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event.mouse().motion == Mouse::Pressed &&
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gauge_box_.Contain(event.mouse().x, event.mouse().y) &&
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!captured_mouse_) {
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captured_mouse_ = CaptureMouse(event);
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}
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if (captured_mouse_) {
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switch (options_->direction) {
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case Direction::Right: {
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value_() = min_() + (event.mouse().x - gauge_box_.x_min) *
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(max_() - min_()) /
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(gauge_box_.x_max - gauge_box_.x_min);
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break;
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}
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case Direction::Left: {
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value_() = max_() - (event.mouse().x - gauge_box_.x_min) *
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(max_() - min_()) /
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(gauge_box_.x_max - gauge_box_.x_min);
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break;
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}
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case Direction::Down: {
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value_() = min_() + (event.mouse().y - gauge_box_.y_min) *
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(max_() - min_()) /
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(gauge_box_.y_max - gauge_box_.y_min);
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break;
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}
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case Direction::Up: {
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value_() = max_() - (event.mouse().y - gauge_box_.y_min) *
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(max_() - min_()) /
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(gauge_box_.y_max - gauge_box_.y_min);
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break;
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}
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}
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value_() = std::max(min_(), std::min(max_(), value_()));
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return true;
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}
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return false;
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}
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bool Focusable() const final { return true; }
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private:
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Ref<T> value_;
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ConstRef<T> min_;
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ConstRef<T> max_;
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ConstRef<T> increment_;
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Ref<SliderOption<T>> options_;
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Box gauge_box_;
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CapturedMouse captured_mouse_;
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};
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class SliderWithLabel : public ComponentBase {
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public:
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SliderWithLabel(ConstStringRef label, Component inner)
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: label_(std::move(label)) {
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Add(std::move(inner));
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SetActiveChild(ChildAt(0));
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}
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private:
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bool OnEvent(Event event) final {
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if (ComponentBase::OnEvent(event)) {
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return true;
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}
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if (!event.is_mouse()) {
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return false;
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}
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if (!box_.Contain(event.mouse().x, event.mouse().y)) {
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return false;
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}
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if (!CaptureMouse(event)) {
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return false;
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}
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TakeFocus();
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return true;
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}
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Element Render() override {
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auto focus_management = Focused() ? focus : Active() ? select : nothing;
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auto gauge_color = Focused() ? color(Color::White) : color(Color::GrayDark);
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return hbox({
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text(label_()) | dim | vcenter,
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hbox({
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text("["),
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ComponentBase::Render() | underlined,
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text("]"),
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}) | xflex,
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}) |
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gauge_color | xflex | reflect(box_) | focus_management;
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}
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ConstStringRef label_;
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Box box_;
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};
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/// @brief An horizontal slider.
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/// @param label The name of the slider.
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/// @param value The current value of the slider.
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/// @param min The minimum value.
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/// @param max The maximum value.
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/// @param increment The increment when used by the cursor.
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/// @ingroup component
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///
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/// ### Example
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///
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/// ```cpp
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/// auto screen = ScreenInteractive::TerminalOutput();
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/// int value = 50;
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/// auto slider = Slider("Value:", &value, 0, 100, 1);
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/// screen.Loop(slider);
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/// ```
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///
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/// ### Output
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///
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/// ```bash
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/// Value:[██████████████████████████ ]
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/// ```
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Component Slider(ConstStringRef label,
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Ref<int> value,
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ConstRef<int> min,
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ConstRef<int> max,
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ConstRef<int> increment) {
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SliderOption<int> option;
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option.value = value;
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option.min = min;
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option.max = max;
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option.increment = increment;
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auto slider = Make<SliderBase<int>>(option);
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return Make<SliderWithLabel>(std::move(label), slider);
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}
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Component Slider(ConstStringRef label,
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Ref<float> value,
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ConstRef<float> min,
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ConstRef<float> max,
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ConstRef<float> increment) {
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SliderOption<float> option;
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option.value = value;
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option.min = min;
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option.max = max;
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option.increment = increment;
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auto slider = Make<SliderBase<float>>(option);
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return Make<SliderWithLabel>(std::move(label), slider);
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}
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Component Slider(ConstStringRef label,
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Ref<long> value,
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ConstRef<long> min,
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ConstRef<long> max,
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ConstRef<long> increment) {
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SliderOption<long> option;
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option.value = value;
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option.min = min;
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option.max = max;
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option.increment = increment;
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auto slider = Make<SliderBase<long>>(option);
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return Make<SliderWithLabel>(std::move(label), slider);
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}
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/// @brief A slider in any direction.
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/// @param options The options
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/// ### Example
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///
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/// ```cpp
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/// auto screen = ScreenInteractive::TerminalOutput();
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/// int value = 50;
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/// auto slider = Slider({
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/// .value = &value,
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/// .min = 0,
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/// .max = 100,
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/// .increment= 20,
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/// });
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/// screen.Loop(slider);
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/// ```
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template <typename T>
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Component Slider(SliderOption<T> options) {
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return Make<SliderBase<T>>(options);
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}
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template Component Slider(SliderOption<int8_t>);
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template Component Slider(SliderOption<int16_t>);
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template Component Slider(SliderOption<int32_t>);
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template Component Slider(SliderOption<int64_t>);
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template Component Slider(SliderOption<uint8_t>);
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template Component Slider(SliderOption<uint16_t>);
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template Component Slider(SliderOption<uint32_t>);
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template Component Slider(SliderOption<uint64_t>);
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template Component Slider(SliderOption<float>);
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template Component Slider(SliderOption<double>);
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} // namespace ftxui
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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