FTXUI/src/ftxui/component/slider_test.cpp
2023-05-02 13:32:37 +02:00

196 lines
6.0 KiB
C++

#include <array> // for array
#include <cstddef> // for size_t
#include <ftxui/component/mouse.hpp> // for Mouse, Mouse::Left, Mouse::Pressed, Mouse::Released
#include <ftxui/dom/direction.hpp> // for Direction, Direction::Down, Direction::Left, Direction::Right, Direction::Up
#include <ftxui/dom/elements.hpp> // for frame
#include <memory> // for shared_ptr, __shared_ptr_access, allocator
#include <string> // for string, to_string
#include "ftxui/component/component.hpp" // for Slider, Vertical, operator|=
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/event.hpp" // for Event, Event::ArrowDown
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/screen.hpp" // for Screen
#include "gtest/gtest.h" // for AssertionResult, Message, TestPartResult, Test, EXPECT_EQ, EXPECT_TRUE, EXPECT_FALSE, TEST
// NOLINTBEGIN
namespace ftxui {
namespace {
Event MousePressed(int x, int y) {
Mouse mouse;
mouse.button = Mouse::Left;
mouse.motion = Mouse::Pressed;
mouse.shift = false;
mouse.meta = false;
mouse.control = false;
mouse.x = x;
mouse.y = y;
return Event::Mouse("jjj", mouse);
}
Event MouseReleased(int x, int y) {
Mouse mouse;
mouse.button = Mouse::Left;
mouse.motion = Mouse::Released;
mouse.shift = false;
mouse.meta = false;
mouse.control = false;
mouse.x = x;
mouse.y = y;
return Event::Mouse("jjj", mouse);
}
} // namespace
TEST(SliderTest, Right) {
int value = 50;
auto slider = Slider<int>({
.value = &value,
.min = 0,
.max = 100,
.increment = 10,
.direction = Direction::Right,
});
Screen screen(11, 1);
Render(screen, slider->Render());
EXPECT_TRUE(slider->OnEvent(MousePressed(3, 0)));
EXPECT_EQ(value, 30);
EXPECT_TRUE(slider->OnEvent(MousePressed(9, 0)));
EXPECT_EQ(value, 90);
EXPECT_TRUE(slider->OnEvent(MousePressed(9, 2)));
EXPECT_EQ(value, 90);
EXPECT_TRUE(slider->OnEvent(MousePressed(5, 2)));
EXPECT_EQ(value, 50);
EXPECT_TRUE(slider->OnEvent(MouseReleased(5, 2)));
EXPECT_FALSE(slider->OnEvent(MousePressed(5, 2)));
}
TEST(SliderTest, Left) {
int value = 50;
auto slider = Slider<int>({
.value = &value,
.min = 0,
.max = 100,
.increment = 10,
.direction = Direction::Left,
});
Screen screen(11, 1);
Render(screen, slider->Render());
EXPECT_TRUE(slider->OnEvent(MousePressed(3, 0)));
EXPECT_EQ(value, 70);
EXPECT_TRUE(slider->OnEvent(MousePressed(9, 0)));
EXPECT_EQ(value, 10);
EXPECT_TRUE(slider->OnEvent(MousePressed(9, 2)));
EXPECT_EQ(value, 10);
EXPECT_TRUE(slider->OnEvent(MousePressed(5, 2)));
EXPECT_EQ(value, 50);
EXPECT_TRUE(slider->OnEvent(MouseReleased(5, 2)));
EXPECT_FALSE(slider->OnEvent(MousePressed(5, 2)));
}
TEST(SliderTest, Down) {
int value = 50;
auto slider = Slider<int>({
.value = &value,
.min = 0,
.max = 100,
.increment = 10,
.direction = Direction::Down,
});
Screen screen(1, 11);
Render(screen, slider->Render());
EXPECT_TRUE(slider->OnEvent(MousePressed(0, 3)));
EXPECT_EQ(value, 30);
EXPECT_TRUE(slider->OnEvent(MousePressed(0, 9)));
EXPECT_EQ(value, 90);
EXPECT_TRUE(slider->OnEvent(MousePressed(2, 9)));
EXPECT_EQ(value, 90);
EXPECT_TRUE(slider->OnEvent(MousePressed(2, 5)));
EXPECT_EQ(value, 50);
EXPECT_TRUE(slider->OnEvent(MouseReleased(2, 5)));
EXPECT_FALSE(slider->OnEvent(MousePressed(2, 5)));
}
TEST(SliderTest, Up) {
int value = 50;
auto slider = Slider<int>({
.value = &value,
.min = 0,
.max = 100,
.increment = 10,
.direction = Direction::Up,
});
Screen screen(1, 11);
Render(screen, slider->Render());
EXPECT_TRUE(slider->OnEvent(MousePressed(0, 3)));
EXPECT_EQ(value, 70);
EXPECT_TRUE(slider->OnEvent(MousePressed(0, 9)));
EXPECT_EQ(value, 10);
EXPECT_TRUE(slider->OnEvent(MousePressed(2, 9)));
EXPECT_EQ(value, 10);
EXPECT_TRUE(slider->OnEvent(MousePressed(2, 5)));
EXPECT_EQ(value, 50);
EXPECT_TRUE(slider->OnEvent(MouseReleased(2, 5)));
EXPECT_FALSE(slider->OnEvent(MousePressed(2, 5)));
}
TEST(SliderTest, Focus) {
static std::array<int, 10> values;
auto container = Container::Vertical({});
for (size_t i = 0; i < values.size(); ++i) {
container->Add(Slider(std::to_string(i), &values[i]));
}
container |= frame;
Screen screen(10, 3);
Render(screen, container->Render());
EXPECT_EQ(screen.at(0, 0), "0"); // Select 0
EXPECT_EQ(screen.at(0, 1), "1");
EXPECT_EQ(screen.at(0, 2), "2");
EXPECT_TRUE(container->OnEvent(Event::ArrowDown));
Render(screen, container->Render());
EXPECT_EQ(screen.at(0, 0), "0");
EXPECT_EQ(screen.at(0, 1), "1"); // Select 1
EXPECT_EQ(screen.at(0, 2), "2");
EXPECT_TRUE(container->OnEvent(Event::ArrowDown));
Render(screen, container->Render());
EXPECT_EQ(screen.at(0, 0), "1");
EXPECT_EQ(screen.at(0, 1), "2"); // Select 2
EXPECT_EQ(screen.at(0, 2), "3");
EXPECT_TRUE(container->OnEvent(Event::ArrowDown)); // Select 3
EXPECT_TRUE(container->OnEvent(Event::ArrowDown)); // Select 4
EXPECT_TRUE(container->OnEvent(Event::ArrowDown)); // Select 5
EXPECT_TRUE(container->OnEvent(Event::ArrowDown)); // Select 6
EXPECT_TRUE(container->OnEvent(Event::ArrowDown));
Render(screen, container->Render());
EXPECT_EQ(screen.at(0, 0), "6");
EXPECT_EQ(screen.at(0, 1), "7"); // Select 7
EXPECT_EQ(screen.at(0, 2), "8");
EXPECT_TRUE(container->OnEvent(Event::ArrowDown));
Render(screen, container->Render());
EXPECT_EQ(screen.at(0, 0), "7");
EXPECT_EQ(screen.at(0, 1), "8"); // Select 8
EXPECT_EQ(screen.at(0, 2), "9");
EXPECT_TRUE(container->OnEvent(Event::ArrowDown));
Render(screen, container->Render());
EXPECT_EQ(screen.at(0, 0), "7");
EXPECT_EQ(screen.at(0, 1), "8");
EXPECT_EQ(screen.at(0, 2), "9"); // Select 9
EXPECT_FALSE(container->OnEvent(Event::ArrowDown));
}
} // namespace ftxui
// NOLINTEND
// Copyright 2022 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.