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https://github.com/ArthurSonzogni/FTXUI.git
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59bbe3ed5e
Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
39 lines
1.5 KiB
C++
39 lines
1.5 KiB
C++
#include <ftxui/component/captured_mouse.hpp> // for ftxui
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#include <string> // for allocator, operator+, char_traits, string
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#include "ftxui/component/component.hpp" // for Renderer, Vertical
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive, Component
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#include "ftxui/dom/elements.hpp" // for text, Decorator, focus, focusCursorBar, focusCursorBarBlinking, focusCursorBlock, focusCursorBlockBlinking, focusCursorUnderline, focusCursorUnderlineBlinking, hbox, Element
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using namespace ftxui;
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Component Instance(std::string label, Decorator focusCursor) {
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return Renderer([=](bool focused) {
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if (focused) {
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return hbox({
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text("> " + label + " "),
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focusCursor(text(" ")),
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});
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}
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return text(" " + label + " ");
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});
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};
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int main() {
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auto screen = ScreenInteractive::Fullscreen();
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screen.Loop(Container::Vertical({
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Instance("focus", focus),
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Instance("focusCursorBlock", focusCursorBlock),
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Instance("focusCursorBlockBlinking", focusCursorBlockBlinking),
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Instance("focusCursorBar", focusCursorBar),
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Instance("focusCursorBarBlinking", focusCursorBarBlinking),
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Instance("focusCursorUnderline", focusCursorUnderline),
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Instance("focusCursorUnderlineBlinking", focusCursorUnderlineBlinking),
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}));
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return 0;
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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