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https://github.com/ArthurSonzogni/FTXUI.git
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40 lines
1.6 KiB
C++
40 lines
1.6 KiB
C++
#include <memory> // for shared_ptr, allocator, __shared_ptr_access
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Renderer, ResizableSplitBottom, ResizableSplitLeft, ResizableSplitRight, ResizableSplitTop
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for Element, operator|, text, center, border
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using namespace ftxui;
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int main(int argc, const char* argv[]) {
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auto screen = ScreenInteractive::Fullscreen();
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auto middle = Renderer([] { return text(L"middle") | center; });
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auto left = Renderer([] { return text(L"Left") | center; });
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auto right = Renderer([] { return text(L"right") | center; });
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auto top = Renderer([] { return text(L"top") | center; });
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auto bottom = Renderer([] { return text(L"bottom") | center; });
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int left_size = 20;
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int right_size = 20;
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int top_size = 10;
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int bottom_size = 10;
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auto container = middle;
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container = ResizableSplitLeft(left, container, &left_size);
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container = ResizableSplitRight(right, container, &right_size);
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container = ResizableSplitTop(top, container, &top_size);
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container = ResizableSplitBottom(bottom, container, &bottom_size);
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auto renderer =
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Renderer(container, [&] { return container->Render() | border; });
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screen.Loop(renderer);
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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