FTXUI/src/ftxui/component/container.cpp
ArthurSonzogni 81d79d311d Add TakeFocus and SetActiveChild.
This allows developers to set child children component must be the
currently active/focused one.

This can be used to "control" where the focus is, without user
interactions.
2020-08-28 23:54:25 +02:00

123 lines
3.3 KiB
C++

#include "ftxui/component/container.hpp"
#include <algorithm>
namespace ftxui {
// static
Container Container::Horizontal() {
Container container;
container.event_handler_ = &Container::HorizontalEvent;
container.render_handler_ = &Container::HorizontalRender;
return container;
}
// static
Container Container::Vertical() {
Container container;
container.event_handler_ = &Container::VerticalEvent;
container.render_handler_ = &Container::VerticalRender;
return container;
}
// static
Container Container::Tab(int* selector) {
Container container;
container.event_handler_ = &Container::TabEvent;
container.render_handler_ = &Container::TabRender;
container.selector_ = selector;
return container;
}
bool Container::OnEvent(Event event) {
if (!Focused())
return false;
if (ActiveChild() && ActiveChild()->OnEvent(event))
return true;
return (this->*event_handler_)(event);
}
Component* Container::ActiveChild() {
if (children_.size() == 0)
return nullptr;
int selected = selector_ ? *selector_ : selected_;
return children_[selected % children_.size()];
}
void Container::SetActiveChild(Component* child) {
for(size_t i = 0; i < children_.size(); ++i) {
if (children_[i] == child) {
(selector_ ? *selector_ : selected_) = i;
return;
}
}
}
bool Container::VerticalEvent(Event event) {
int old_selected = selected_;
if (event == Event::ArrowUp || event == Event::Character('k'))
selected_--;
if (event == Event::ArrowDown || event == Event::Character('j'))
selected_++;
if (event == Event::Tab && children_.size())
selected_ = (selected_ + 1) % children_.size();
if (event == Event::TabReverse && children_.size())
selected_ = (selected_ + children_.size() - 1) % children_.size();
selected_ = std::max(0, std::min(int(children_.size()) - 1, selected_));
return old_selected != selected_;
}
bool Container::HorizontalEvent(Event event) {
int old_selected = selected_;
if (event == Event::ArrowLeft || event == Event::Character('h'))
selected_--;
if (event == Event::ArrowRight || event == Event::Character('l'))
selected_++;
if (event == Event::Tab && children_.size())
selected_ = (selected_ + 1) % children_.size();
if (event == Event::TabReverse && children_.size())
selected_ = (selected_ + children_.size() - 1) % children_.size();
selected_ = std::max(0, std::min(int(children_.size()) - 1, selected_));
return old_selected != selected_;
}
Element Container::Render() {
return (this->*render_handler_)();
}
Element Container::VerticalRender() {
Elements elements;
for (auto& it : children_)
elements.push_back(it->Render());
if (elements.size() == 0)
return text(L"Empty container");
return vbox(std::move(elements));
}
Element Container::HorizontalRender() {
Elements elements;
for (auto& it : children_)
elements.push_back(it->Render());
if (elements.size() == 0)
return text(L"Empty container");
return hbox(std::move(elements));
}
Element Container::TabRender() {
Component* active_child = ActiveChild();
if (active_child)
return active_child->Render();
return text(L"Empty container");
}
} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.