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https://github.com/ArthurSonzogni/FTXUI.git
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9a54528bca
In examples and tests, use std::string. In addtion: 1. Address follow-up from: https://github.com/ArthurSonzogni/FTXUI/pull/179 2. Fix a bug when Input is used with std::string.
66 lines
2.1 KiB
C++
66 lines
2.1 KiB
C++
#include <memory> // for allocator, __shared_ptr_access
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#include <string> // for string, basic_string
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#include <vector> // for vector
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Toggle, Renderer, Vertical
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for text, hbox, vbox, Element
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using namespace ftxui;
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int main(int argc, const char* argv[]) {
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std::vector<std::string> toggle_1_entries = {
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"On",
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"Off",
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};
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std::vector<std::string> toggle_2_entries = {
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"Enabled",
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"Disabled",
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};
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std::vector<std::string> toggle_3_entries = {
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"10€",
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"0€",
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};
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std::vector<std::string> toggle_4_entries = {
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"Nothing",
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"One element",
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"Several elements",
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};
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int toggle_1_selected = 0;
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int toggle_2_selected = 0;
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int toggle_3_selected = 0;
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int toggle_4_selected = 0;
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Component toggle_1 = Toggle(&toggle_1_entries, &toggle_1_selected);
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Component toggle_2 = Toggle(&toggle_2_entries, &toggle_2_selected);
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Component toggle_3 = Toggle(&toggle_3_entries, &toggle_3_selected);
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Component toggle_4 = Toggle(&toggle_4_entries, &toggle_4_selected);
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auto container = Container::Vertical({
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toggle_1,
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toggle_2,
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toggle_3,
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toggle_4,
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});
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auto renderer = Renderer(container, [&] {
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return vbox({
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text("Choose your options:"),
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text(""),
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hbox(text(" * Poweroff on startup : "), toggle_1->Render()),
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hbox(text(" * Out of process : "), toggle_2->Render()),
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hbox(text(" * Price of the information : "), toggle_3->Render()),
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hbox(text(" * Number of elements : "), toggle_4->Render()),
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});
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});
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auto screen = ScreenInteractive::TerminalOutput();
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screen.Loop(renderer);
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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