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59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
#ifndef FTXUI_COMPONENT_CONTAINER_HPP
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#define FTXUI_COMPONENT_CONTAINER_HPP
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#include "ftxui/component/component.hpp" // for Component, Components
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/event.hpp" // for Event
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#include "ftxui/dom/elements.hpp" // for Element
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namespace ftxui {
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/// @brief A component where focus and events are automatically handled for you.
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class ContainerBase : public ComponentBase {
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public:
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static Component Vertical();
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static Component Vertical(Components children);
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static Component Horizontal();
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static Component Horizontal(Components children);
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static Component Tab(int* selector);
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static Component Tab(int* selector, Components children);
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~ContainerBase() override = default;
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// Component override.
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bool OnEvent(Event event) override;
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Element Render() override;
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Component ActiveChild() override;
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virtual void SetActiveChild(ComponentBase*) override;
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protected:
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// Handlers
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using EventHandler = bool (ContainerBase::*)(Event);
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bool VerticalEvent(Event event);
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bool HorizontalEvent(Event event);
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bool TabEvent(Event) { return false; }
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EventHandler event_handler_;
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using RenderHandler = Element (ContainerBase::*)();
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Element VerticalRender();
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Element HorizontalRender();
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Element TabRender();
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RenderHandler render_handler_;
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int selected_ = 0;
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int* selector_ = nullptr;
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private:
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bool OnMouseEvent(Event event);
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};
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_CONTAINER_HPP */
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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