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9a54528bca
In examples and tests, use std::string. In addtion: 1. Address follow-up from: https://github.com/ArthurSonzogni/FTXUI/pull/179 2. Fix a bug when Input is used with std::string.
41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
#include <memory> // for shared_ptr, __shared_ptr_access, allocator_traits<>::value_type
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#include <string> // for operator+, to_string
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#include <vector> // for vector
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Checkbox, Renderer, Vertical
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, HEIGHT, LESS_THAN
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using namespace ftxui;
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struct CheckboxState {
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bool checked;
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};
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int main(int argc, const char* argv[]) {
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int size = 30;
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std::vector<CheckboxState> states(size);
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auto container = Container::Vertical({});
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for (int i = 0; i < size; ++i) {
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states[i].checked = false;
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container->Add(
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Checkbox("Checkbox" + std::to_string(i), &states[i].checked));
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}
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auto component = Renderer(container, [&] {
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return container->Render() | frame | ftxui::size(HEIGHT, LESS_THAN, 10) |
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border;
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});
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auto screen = ScreenInteractive::FitComponent();
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screen.Loop(component);
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return 0;
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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