mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-23 03:10:01 +08:00
66 lines
2.1 KiB
C++
66 lines
2.1 KiB
C++
#include <memory> // for allocator, __shared_ptr_access
|
|
#include <string> // for wstring, basic_string
|
|
#include <vector> // for vector
|
|
|
|
#include "ftxui/component/captured_mouse.hpp" // for ftxui
|
|
#include "ftxui/component/component.hpp" // for Toggle, Renderer, Vertical
|
|
#include "ftxui/component/component_base.hpp" // for ComponentBase
|
|
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
|
|
#include "ftxui/dom/elements.hpp" // for text, hbox, vbox, Element
|
|
|
|
using namespace ftxui;
|
|
|
|
int main(int argc, const char* argv[]) {
|
|
std::vector<std::wstring> toggle_1_entries = {
|
|
L"On",
|
|
L"Off",
|
|
};
|
|
std::vector<std::wstring> toggle_2_entries = {
|
|
L"Enabled",
|
|
L"Disabled",
|
|
};
|
|
std::vector<std::wstring> toggle_3_entries = {
|
|
L"10€",
|
|
L"0€",
|
|
};
|
|
std::vector<std::wstring> toggle_4_entries = {
|
|
L"Nothing",
|
|
L"One element",
|
|
L"Several elements",
|
|
};
|
|
|
|
int toggle_1_selected = 0;
|
|
int toggle_2_selected = 0;
|
|
int toggle_3_selected = 0;
|
|
int toggle_4_selected = 0;
|
|
Component toggle_1 = Toggle(&toggle_1_entries, &toggle_1_selected);
|
|
Component toggle_2 = Toggle(&toggle_2_entries, &toggle_2_selected);
|
|
Component toggle_3 = Toggle(&toggle_3_entries, &toggle_3_selected);
|
|
Component toggle_4 = Toggle(&toggle_4_entries, &toggle_4_selected);
|
|
|
|
auto container = Container::Vertical({
|
|
toggle_1,
|
|
toggle_2,
|
|
toggle_3,
|
|
toggle_4,
|
|
});
|
|
|
|
auto renderer = Renderer(container, [&] {
|
|
return vbox({
|
|
text(L"Choose your options:"),
|
|
text(L""),
|
|
hbox(text(L" * Poweroff on startup : "), toggle_1->Render()),
|
|
hbox(text(L" * Out of process : "), toggle_2->Render()),
|
|
hbox(text(L" * Price of the information : "), toggle_3->Render()),
|
|
hbox(text(L" * Number of elements : "), toggle_4->Render()),
|
|
});
|
|
});
|
|
|
|
auto screen = ScreenInteractive::TerminalOutput();
|
|
screen.Loop(renderer);
|
|
}
|
|
|
|
// Copyright 2020 Arthur Sonzogni. All rights reserved.
|
|
// Use of this source code is governed by the MIT license that can be found in
|
|
// the LICENSE file.
|