FTXUI/include/ftxui/dom/elements.hpp
Arthur Sonzogni 9a54528bca
Update examples to use std::string. (#182)
In examples and tests, use std::string.

In addtion:
1. Address follow-up from:
https://github.com/ArthurSonzogni/FTXUI/pull/179
2. Fix a bug when Input is used with std::string.
2021-08-09 00:27:37 +02:00

122 lines
3.8 KiB
C++

#ifndef FTXUI_DOM_ELEMENTS_HPP
#define FTXUI_DOM_ELEMENTS_HPP
#include <functional>
#include <memory>
#include "ftxui/dom/node.hpp"
#include "ftxui/screen/box.hpp"
#include "ftxui/screen/color.hpp"
#include "ftxui/screen/screen.hpp"
#include "ftxui/screen/terminal.hpp"
namespace ftxui {
class Node;
using Element = std::shared_ptr<Node>;
using Elements = std::vector<Element>;
using Decorator = std::function<Element(Element)>;
using GraphFunction = std::function<std::vector<int>(int, int)>;
// Pipe elements into decorator togethers.
// For instance the next lines are equivalents:
// -> text("ftxui") | bold | underlined
// -> underlined(bold(text("FTXUI")))
Element operator|(Element, Decorator);
Elements operator|(Elements, Decorator);
Decorator operator|(Decorator, Decorator);
// --- Widget ---
Element text(std::string text);
Element vtext(std::string text);
Element separator(void);
Element separator(Pixel);
Element gauge(float ratio);
Element border(Element);
Decorator borderWith(Pixel);
Element window(Element title, Element content);
Element spinner(int charset_index, size_t image_index);
Elements paragraph(std::string text); // Use inside hflow(). Split by space.
Element graph(GraphFunction);
// -- Decorator ---
Element bold(Element);
Element dim(Element);
Element inverted(Element);
Element underlined(Element);
Element blink(Element);
Decorator color(Color);
Decorator bgcolor(Color);
Element color(Color, Element);
Element bgcolor(Color, Element);
// --- Layout is
// Horizontal, Vertical or stacked set of elements.
Element hbox(Elements);
Element vbox(Elements);
Element dbox(Elements);
Element hflow(Elements);
// -- Flexibility ---
// Define how to share the remaining space when not all of it is used inside a
// container.
Element flex(Element); // Expand/Minimize if possible/needed.
Element flex_grow(Element); // Expand element if possible.
Element flex_shrink(Element); // Minimize element if needed.
Element xflex(Element); // Expand/Minimize if possible/needed on X axis.
Element xflex_grow(Element); // Expand element if possible on X axis.
Element xflex_shrink(Element); // Minimize element if needed on X axis.
Element yflex(Element); // Expand/Minimize if possible/needed on Y axis.
Element yflex_grow(Element); // Expand element if possible on Y axis.
Element yflex_shrink(Element); // Minimize element if needed on Y axis.
Element notflex(Element); // Reset the flex attribute.
Element filler(); // A blank expandable element.
// -- Size override;
enum Direction { WIDTH, HEIGHT };
enum Constraint { LESS_THAN, EQUAL, GREATER_THAN };
Decorator size(Direction, Constraint, int value);
// --
Decorator reflect(Box& box);
// --- Frame ---
// A frame is a scrollable area. The internal area is potentially larger than
// the external one. The internal area is scrolled in order to make visible the
// focused element.
Element frame(Element);
Element xframe(Element);
Element yframe(Element);
Element focus(Element);
Element select(Element);
// --- Util --------------------------------------------------------------------
Element hcenter(Element);
Element vcenter(Element);
Element center(Element);
Element align_right(Element);
Element nothing(Element element);
// Before drawing the |element| clear the pixel below. This is useful in
// combinaison with dbox.
Element clear_under(Element element);
namespace Dimension {
Dimensions Fit(Element&);
} // namespace Dimension
} // namespace ftxui
// Make container able to take any number of children as input.
#include "ftxui/dom/take_any_args.hpp"
// Include old definitions using wstring.
#include "ftxui/dom/deprecated.hpp"
#endif /* end of include guard: FTXUI_DOM_ELEMENTS_HPP */
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.