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https://github.com/ArthurSonzogni/FTXUI.git
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55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
#include <functional> // for function
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#include <memory> // for unique_ptr, make_u...
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#include <string> // for wstring
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#include <utility> // for move
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#include <vector> // for vector
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#include "ftxui/component/button.hpp" // for Button
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#include "ftxui/component/component.hpp" // for Component
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#include "ftxui/component/container.hpp" // for Container
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/screen/box.hpp" // for ftxui
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using namespace ftxui;
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class MyComponent : public Component {
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private:
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std::vector<std::unique_ptr<Button>> buttons_;
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Container container_ = Container::Horizontal();
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public:
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MyComponent() {
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Add(&container_);
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auto button_add = std::make_unique<Button>();
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auto button_remove = std::make_unique<Button>();
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container_.Add(button_add.get());
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container_.Add(button_remove.get());
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button_add->label = L"Add one button";
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button_remove->label = L"Remove last button";
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button_add->on_click = [&] {
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auto extra_button = std::make_unique<Button>();
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extra_button->label = L"extra button";
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container_.Add(extra_button.get());
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buttons_.push_back(std::move(extra_button));
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};
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button_remove->on_click = [&] { buttons_.resize(buttons_.size() - 1); };
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buttons_.push_back(std::move(button_add));
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buttons_.push_back(std::move(button_remove));
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}
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};
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int main(int argc, const char* argv[]) {
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auto screen = ScreenInteractive::TerminalOutput();
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MyComponent component;
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screen.Loop(&component);
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return 0;
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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