mirror of
https://github.com/ArthurSonzogni/FTXUI.git
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58287c147a
Use the functional style instead of classes.
97 lines
3.5 KiB
C++
97 lines
3.5 KiB
C++
#include <functional> // for function
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#include <memory> // for allocator, __shared_ptr_access, shared_ptr, make_shared
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#include <string> // for wstring, operator+, basic_string, char_traits
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#include <vector> // for vector
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Button, Make
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/container.hpp" // for Container
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#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for Element, operator|, filler, text, hbox, separator, center, vbox, bold, border, clear_under, dbox, size, GREATER_THAN, HEIGHT
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int main(int argc, const char* argv[]) {
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using namespace ftxui;
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auto screen = ScreenInteractive::TerminalOutput();
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// There are two layers. One at depth = 0 and the modal window at depth = 1;
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int depth = 0;
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// The current rating of FTXUI.
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std::wstring rating = L"3/5 stars";
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// At depth=0, two buttons. One for rating FTXUI and one for quitting.
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std::wstring label_rate_ftxui = L"Rate FTXUI";
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std::wstring label_quit = L"Quit";
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auto button_rate_ftxui = Button(&label_rate_ftxui, [&] { depth = 1; });
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auto button_quit = Button(&label_quit, screen.ExitLoopClosure());
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auto depth_0_container = Container::Horizontal({
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button_rate_ftxui,
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button_quit,
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});
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auto depth_0_renderer = Renderer(depth_0_container, [&] {
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return vbox({
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text(L"Modal dialog example"),
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separator(),
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text(L"☆☆☆ FTXUI:" + rating + L" ☆☆☆") | bold,
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filler(),
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hbox({
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button_rate_ftxui->Render(),
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filler(),
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button_quit->Render(),
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}),
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}) |
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border | size(HEIGHT, GREATER_THAN, 18) | center;
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});
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// At depth=1, The "modal" window.
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std::vector<std::wstring> rating_labels = {
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L"1/5 stars", L"2/5 stars", L"3/5 stars", L"4/5 stars", L"5/5 stars",
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};
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auto on_rating = [&](std::wstring new_rating) {
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rating = new_rating;
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depth = 0;
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};
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auto depth_1_container = Container::Horizontal({
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Button(&rating_labels[0], [&] { on_rating(rating_labels[0]); }),
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Button(&rating_labels[1], [&] { on_rating(rating_labels[1]); }),
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Button(&rating_labels[2], [&] { on_rating(rating_labels[2]); }),
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Button(&rating_labels[3], [&] { on_rating(rating_labels[3]); }),
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Button(&rating_labels[4], [&] { on_rating(rating_labels[4]); }),
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});
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auto depth_1_renderer = Renderer(depth_1_container, [&] {
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return vbox({
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text(L"Do you like FTXUI?"),
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separator(),
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hbox(depth_1_container->Render()),
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}) |
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border;
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});
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auto main_container = Container::Tab(&depth, {
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depth_0_renderer,
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depth_1_renderer,
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});
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auto main_renderer = Renderer(main_container, [&] {
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Element document = depth_0_renderer->Render();
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if (depth == 1) {
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document = dbox({
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document,
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depth_1_renderer->Render() | clear_under | center,
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});
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}
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return document;
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});
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screen.Loop(main_renderer);
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return 0;
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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