mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-12-02 00:12:28 +08:00
86 lines
2.0 KiB
C++
86 lines
2.0 KiB
C++
#include "ftxui/component/checkbox.hpp"
|
|
#include "ftxui/component/container.hpp"
|
|
#include "ftxui/component/input.hpp"
|
|
#include "ftxui/component/menu.hpp"
|
|
#include "ftxui/component/radiobox.hpp"
|
|
#include "ftxui/component/screen_interactive.hpp"
|
|
#include "ftxui/component/toggle.hpp"
|
|
|
|
using namespace ftxui;
|
|
|
|
class MyComponent : public Component {
|
|
Container container = Container::Vertical();
|
|
Menu menu;
|
|
Toggle toggle;
|
|
Container checkbox_container = Container::Vertical();
|
|
CheckBox checkbox1;
|
|
CheckBox checkbox2;
|
|
RadioBox radiobox;
|
|
Input input;
|
|
|
|
public:
|
|
MyComponent() {
|
|
Add(&container);
|
|
menu.entries = {
|
|
L"Menu 1",
|
|
L"Menu 2",
|
|
L"Menu 3",
|
|
L"Menu 4",
|
|
};
|
|
container.Add(&menu);
|
|
|
|
toggle.entries = {
|
|
L"Toggle_1",
|
|
L"Toggle_2",
|
|
};
|
|
container.Add(&toggle);
|
|
|
|
container.Add(&checkbox_container);
|
|
checkbox1.label = L"checkbox1";
|
|
checkbox_container.Add(&checkbox1);
|
|
checkbox2.label = L"checkbox2";
|
|
checkbox_container.Add(&checkbox2);
|
|
|
|
radiobox.entries = {
|
|
L"Radiobox 1",
|
|
L"Radiobox 2",
|
|
L"Radiobox 3",
|
|
L"Radiobox 4",
|
|
};
|
|
container.Add(&radiobox);
|
|
|
|
input.placeholder = L"Input placeholder";
|
|
container.Add(&input);
|
|
}
|
|
|
|
// clang-format off
|
|
Element Render(std::wstring name, Component& component) {
|
|
return
|
|
hbox(
|
|
text(name) | size(WIDTH, EQUAL, 8),
|
|
separator(),
|
|
component.Render()
|
|
);
|
|
}
|
|
|
|
Element Render() override {
|
|
return
|
|
vbox(
|
|
Render(L"menu", menu), separator(),
|
|
Render(L"toggle", toggle), separator(),
|
|
Render(L"checkbox", checkbox_container), separator(),
|
|
Render(L"radiobox", radiobox), separator(),
|
|
Render(L"input", input) | size(WIDTH, LESS_THAN, 30)
|
|
) | border;
|
|
}
|
|
// clang-format on
|
|
};
|
|
|
|
int main(int argc, const char* argv[]) {
|
|
auto screen = ScreenInteractive::FitComponent();
|
|
MyComponent component;
|
|
screen.Loop(&component);
|
|
|
|
return 0;
|
|
}
|