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9a54528bca
In examples and tests, use std::string. In addtion: 1. Address follow-up from: https://github.com/ArthurSonzogni/FTXUI/pull/179 2. Fix a bug when Input is used with std::string.
63 lines
2.2 KiB
C++
63 lines
2.2 KiB
C++
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
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#include <string> // for char_traits, operator+, to_string
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Slider, Renderer, Vertical
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for separator, operator|, Element, size, text, vbox, xflex, bgcolor, hbox, GREATER_THAN, WIDTH, border, HEIGHT, LESS_THAN
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#include "ftxui/screen/color.hpp" // for Color
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using namespace ftxui;
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Element ColorTile(int red, int green, int blue) {
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return text("") | size(WIDTH, GREATER_THAN, 14) |
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size(HEIGHT, GREATER_THAN, 7) | bgcolor(Color::RGB(red, green, blue));
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}
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Element ColorString(int red, int green, int blue) {
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return text("RGB = (" + //
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std::to_string(red) + "," + //
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std::to_string(green) + "," + //
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std::to_string(blue) + ")" //
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);
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}
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int main(int argc, const char* argv[]) {
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int red = 128;
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int green = 25;
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int blue = 100;
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auto slider_red = Slider("Red :", &red, 0, 255, 1);
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auto slider_green = Slider("Green:", &green, 0, 255, 1);
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auto slider_blue = Slider("Blue :", &blue, 0, 255, 1);
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auto container = Container::Vertical({
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slider_red,
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slider_green,
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slider_blue,
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});
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auto renderer = Renderer(container, [&] {
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return hbox({
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ColorTile(red, green, blue),
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separator(),
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vbox({
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slider_red->Render(),
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separator(),
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slider_green->Render(),
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separator(),
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slider_blue->Render(),
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separator(),
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ColorString(red, green, blue),
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}) | xflex,
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}) |
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border | size(WIDTH, LESS_THAN, 80);
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});
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auto screen = ScreenInteractive::TerminalOutput();
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screen.Loop(renderer);
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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