FTXUI/include/ftxui/component/input.hpp
ArthurSonzogni 155758c073
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2021-05-01 23:19:07 +02:00

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#ifndef FTXUI_COMPONENT_INPUT_H_
#define FTXUI_COMPONENT_INPUT_H_
#include <functional>
#include <string>
#include "ftxui/component/component.hpp"
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/box.hpp"
namespace ftxui {
struct Event;
/// @brief An input box. The user can type text into it.
/// @ingroup component.
class Input : public Component {
public:
// Constructor.
Input() = default;
~Input() override = default;
// State.
std::wstring content;
std::wstring placeholder;
int cursor_position = 0;
// State update callback.
std::function<void()> on_change = [] {};
std::function<void()> on_enter = [] {};
// Component implementation.
Element Render() override;
bool OnEvent(Event) override;
private:
bool OnMouseEvent(Event);
Box input_box_;
Box cursor_box_;
};
} // namespace ftxui
#endif /* end of include guard: FTXUI_COMPONENT_INPUT_H_ */
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.