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59 lines
2.1 KiB
C++
59 lines
2.1 KiB
C++
#ifndef FTXUI_COMPONENT_HPP
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#define FTXUI_COMPONENT_HPP
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#include <functional> // for function
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#include <memory> // for shared_ptr, make_shared
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#include <string> // for wstring
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#include <vector> // for vector
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#include "ftxui/component/component_base.hpp"
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#include "ftxui/dom/elements.hpp" // for Element
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#include "ftxui/screen/string.hpp" // for ConstStringRef, StringRef
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namespace ftxui {
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class ComponentBase;
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struct Event;
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using Component = std::shared_ptr<ComponentBase>;
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using Components = std::vector<Component>;
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template <class T, class... Args>
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std::shared_ptr<T> Make(Args&&... args) {
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return std::make_shared<T>(args...);
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}
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Component Button(ConstStringRef label,
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std::function<void()> on_click,
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bool border = true);
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Component Checkbox(ConstStringRef label, bool* checked);
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Component Input(StringRef content, ConstStringRef placeholder);
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Component Menu(const std::vector<std::wstring>* entries, int* selected_);
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Component Radiobox(const std::vector<std::wstring>* entries, int* selected_);
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Component Toggle(const std::vector<std::wstring>* entries, int* selected);
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template <class T> // T = {int, float, long}
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Component Slider(StringRef label, T* value, T min, T max, T increment);
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Component Renderer(Component child, std::function<Element()>);
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Component Renderer(std::function<Element()>);
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Component CatchEvent(Component child, std::function<bool(Event)>);
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namespace Container {
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Component Vertical(Components children);
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Component Horizontal(Components children);
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Component Tab(Components children, int* selector);
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} // namespace Container
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Component ResizableSplitLeft(Component main, Component back, int* main_size);
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Component ResizableSplitRight(Component main, Component back, int* main_size);
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Component ResizableSplitTop(Component main, Component back, int* main_size);
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Component ResizableSplitBottom(Component main, Component back, int* main_size);
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_HPP */
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// Copyright 2021 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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