FTXUI/include/ftxui/component/screen_interactive.hpp
2022-03-13 18:51:46 +01:00

106 lines
3.0 KiB
C++

#ifndef FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP
#define FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP
#include <atomic> // for atomic
#include <ftxui/component/receiver.hpp> // for Receiver, Sender
#include <functional> // for function
#include <memory> // for shared_ptr
#include <string> // for string
#include <thread> // for thread
#include <variant> // for variant
#include "ftxui/component/animation.hpp" // for TimePoint
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
#include "ftxui/component/event.hpp" // for Event
#include "ftxui/component/task.hpp" // for Closure, Task
#include "ftxui/screen/screen.hpp" // for Screen
namespace ftxui {
class ComponentBase;
struct Event;
using Component = std::shared_ptr<ComponentBase>;
class ScreenInteractivePrivate;
class ScreenInteractive : public Screen {
public:
// Constructors:
static ScreenInteractive FixedSize(int dimx, int dimy);
static ScreenInteractive Fullscreen();
static ScreenInteractive FitComponent();
static ScreenInteractive TerminalOutput();
// Return the currently active screen, nullptr if none.
static ScreenInteractive* Active();
void Loop(Component);
Closure ExitLoopClosure();
void Post(Task task);
void PostEvent(Event event);
void RequestAnimationFrame();
CapturedMouse CaptureMouse();
// Decorate a function. The outputted one will execute similarly to the
// inputted one, but with the currently active screen terminal hooks
// temporarily uninstalled.
Closure WithRestoredIO(Closure);
private:
void Install();
void Uninstall();
void Main(Component component);
void Draw(Component component);
void SigStop();
ScreenInteractive* suspended_screen_ = nullptr;
enum class Dimension {
FitComponent,
Fixed,
Fullscreen,
TerminalOutput,
};
Dimension dimension_ = Dimension::Fixed;
bool use_alternative_screen_ = false;
ScreenInteractive(int dimx,
int dimy,
Dimension dimension,
bool use_alternative_screen);
Sender<Task> task_sender_;
Receiver<Task> task_receiver_;
std::string set_cursor_position;
std::string reset_cursor_position;
std::atomic<bool> quit_ = false;
std::thread event_listener_;
std::thread animation_listener_;
bool animation_requested_ = true;
animation::TimePoint previous_animation_time;
int cursor_x_ = 1;
int cursor_y_ = 1;
bool mouse_captured = false;
bool previous_frame_resized_ = false;
public:
class Private {
public:
static void SigStop(ScreenInteractive& s) { return s.SigStop(); }
};
friend Private;
};
} // namespace ftxui
#endif /* end of include guard: FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP */
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.