mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-26 04:31:34 +08:00
49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
#include <chrono>
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#include <iostream>
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#include <thread>
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#include "ftxui/component/component.hpp"
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#include "ftxui/component/screen_interactive.hpp"
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#include "ftxui/screen/string.hpp"
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using namespace ftxui;
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class DrawKey : public Component {
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public:
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~DrawKey() override = default;
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Element Render() override {
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Elements children;
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for (size_t i = std::max(0, (int)keys.size() - 10); i < keys.size(); ++i) {
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std::string code = "";
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for (size_t j = 0; j < 5; ++j)
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code += " " + std::to_string(keys[i].values[j]);
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try {
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std::string line = code + " -> " + std::to_string(keys[i].values[0]) +
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" (" + char(keys[i].values[0]) + ")";
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children.push_back(text(to_wstring(line)));
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} catch (...) {
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std::string line =
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code + " -> " + std::to_string(keys[i].values[0]) + " (undefined)";
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children.push_back(text(to_wstring(line)));
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}
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}
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return vbox(std::move(children));
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}
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bool OnEvent(Event event) override {
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keys.push_back(event);
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return true;
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}
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private:
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std::vector<Event> keys;
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};
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int main(int argc, const char* argv[]) {
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auto screen = ScreenInteractive::FixedSize(80, 10);
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DrawKey draw_key;
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screen.Loop(&draw_key);
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}
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