mirror of
https://github.com/ArthurSonzogni/FTXUI.git
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0903ad1608
Based on the existing color decorators, create new ones to apply a gradient effect on the DOM. Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
345 lines
9.3 KiB
C++
345 lines
9.3 KiB
C++
#include "ftxui/dom/table.hpp"
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#include <algorithm> // for max
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#include <memory> // for allocator, shared_ptr, allocator_traits<>::value_type
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#include <utility> // for move, swap
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#include "ftxui/dom/elements.hpp" // for Element, operator|, text, separatorCharacter, Elements, BorderStyle, Decorator, emptyElement, size, gridbox, EQUAL, flex, flex_shrink, HEIGHT, WIDTH
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namespace ftxui {
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namespace {
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bool IsCell(int x, int y) {
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return x % 2 == 1 && y % 2 == 1;
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}
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// NOLINTNEXTLINE
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static std::string charset[6][6] = {
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{"┌", "┐", "└", "┘", "─", "│"}, // LIGHT
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{"┏", "┓", "┗", "┛", "╍", "╏"}, // DASHED
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{"┏", "┓", "┗", "┛", "━", "┃"}, // HEAVY
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{"╔", "╗", "╚", "╝", "═", "║"}, // DOUBLE
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{"╭", "╮", "╰", "╯", "─", "│"}, // ROUNDED
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{" ", " ", " ", " ", " ", " "}, // EMPTY
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};
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int Wrap(int input, int modulo) {
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input %= modulo;
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input += modulo;
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input %= modulo;
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return input;
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}
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void Order(int& a, int& b) {
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if (a >= b) {
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std::swap(a, b);
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}
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}
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} // namespace
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Table::Table() {
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Initialize({});
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}
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Table::Table(std::vector<std::vector<std::string>> input) {
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std::vector<std::vector<Element>> output;
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for (auto& row : input) {
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output.emplace_back();
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auto& output_row = output.back();
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for (auto& cell : row) {
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output_row.push_back(text(std::move(cell)));
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}
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}
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Initialize(std::move(output));
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}
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Table::Table(std::vector<std::vector<Element>> input) {
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Initialize(std::move(input));
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}
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void Table::Initialize(std::vector<std::vector<Element>> input) {
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input_dim_y_ = (int)input.size();
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input_dim_x_ = 0;
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for (auto& row : input) {
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input_dim_x_ = std::max(input_dim_x_, (int)row.size());
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}
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dim_y_ = 2 * input_dim_y_ + 1;
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dim_x_ = 2 * input_dim_x_ + 1;
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// Reserve space.
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elements_.resize(dim_y_);
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for (int y = 0; y < dim_y_; ++y) {
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elements_[y].resize(dim_x_);
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}
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// Transfert elements_ from |input| toward |elements_|.
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{
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int y = 1;
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for (auto& row : input) {
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int x = 1;
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for (auto& cell : row) {
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elements_[y][x] = std::move(cell);
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x += 2;
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}
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y += 2;
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}
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}
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// Add empty element for the border.
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for (int y = 0; y < dim_y_; ++y) {
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for (int x = 0; x < dim_x_; ++x) {
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auto& element = elements_[y][x];
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if (IsCell(x, y)) {
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if (!element) {
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element = emptyElement();
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}
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continue;
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}
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element = emptyElement();
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}
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}
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}
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TableSelection Table::SelectRow(int index) {
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return SelectRectangle(0, -1, index, index);
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}
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TableSelection Table::SelectRows(int row_min, int row_max) {
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return SelectRectangle(0, -1, row_min, row_max);
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}
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TableSelection Table::SelectColumn(int index) {
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return SelectRectangle(index, index, 0, -1);
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}
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TableSelection Table::SelectColumns(int column_min, int column_max) {
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return SelectRectangle(column_min, column_max, 0, -1);
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}
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TableSelection Table::SelectCell(int column, int row) {
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return SelectRectangle(column, column, row, row);
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}
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TableSelection Table::SelectRectangle(int column_min,
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int column_max,
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int row_min,
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int row_max) {
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column_min = Wrap(column_min, input_dim_x_);
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column_max = Wrap(column_max, input_dim_x_);
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Order(column_min, column_max);
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row_min = Wrap(row_min, input_dim_y_);
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row_max = Wrap(row_max, input_dim_y_);
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Order(row_min, row_max);
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TableSelection output; // NOLINT
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output.table_ = this;
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output.x_min_ = 2 * column_min;
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output.x_max_ = 2 * column_max + 2;
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output.y_min_ = 2 * row_min;
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output.y_max_ = 2 * row_max + 2;
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return output;
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}
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TableSelection Table::SelectAll() {
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TableSelection output; // NOLINT
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output.table_ = this;
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output.x_min_ = 0;
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output.x_max_ = dim_x_ - 1;
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output.y_min_ = 0;
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output.y_max_ = dim_y_ - 1;
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return output;
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}
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Element Table::Render() {
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for (int y = 0; y < dim_y_; ++y) {
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for (int x = 0; x < dim_x_; ++x) {
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auto& it = elements_[y][x];
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// Line
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if ((x + y) % 2 == 1) {
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it = std::move(it) | flex;
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continue;
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}
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// Cells
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if ((x % 2) == 1 && (y % 2) == 1) {
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it = std::move(it) | flex_shrink;
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continue;
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}
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// Corners
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it = std::move(it) | size(WIDTH, EQUAL, 0) | size(HEIGHT, EQUAL, 0);
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}
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}
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dim_x_ = 0;
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dim_y_ = 0;
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return gridbox(std::move(elements_));
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}
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// NOLINTNEXTLINE
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void TableSelection::Decorate(Decorator decorator) {
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for (int y = y_min_; y <= y_max_; ++y) {
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for (int x = x_min_; x <= x_max_; ++x) {
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Element& e = table_->elements_[y][x];
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e = std::move(e) | decorator;
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}
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}
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}
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// NOLINTNEXTLINE
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void TableSelection::DecorateCells(Decorator decorator) {
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for (int y = y_min_; y <= y_max_; ++y) {
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for (int x = x_min_; x <= x_max_; ++x) {
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if (y % 2 == 1 && x % 2 == 1) {
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Element& e = table_->elements_[y][x];
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e = std::move(e) | decorator;
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}
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}
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}
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}
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// NOLINTNEXTLINE
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void TableSelection::DecorateAlternateColumn(Decorator decorator,
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int modulo,
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int shift) {
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for (int y = y_min_; y <= y_max_; ++y) {
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for (int x = x_min_; x <= x_max_; ++x) {
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if (y % 2 == 1 && (x / 2) % modulo == shift) {
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Element& e = table_->elements_[y][x];
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e = std::move(e) | decorator;
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}
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}
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}
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}
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// NOLINTNEXTLINE
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void TableSelection::DecorateAlternateRow(Decorator decorator,
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int modulo,
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int shift) {
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for (int y = y_min_ + 1; y <= y_max_ - 1; ++y) {
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for (int x = x_min_; x <= x_max_; ++x) {
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if (y % 2 == 1 && (y / 2) % modulo == shift) {
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Element& e = table_->elements_[y][x];
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e = std::move(e) | decorator;
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}
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}
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}
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}
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// NOLINTNEXTLINE
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void TableSelection::DecorateCellsAlternateColumn(Decorator decorator,
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int modulo,
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int shift) {
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for (int y = y_min_; y <= y_max_; ++y) {
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for (int x = x_min_; x <= x_max_; ++x) {
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if (y % 2 == 1 && x % 2 == 1 && ((x / 2) % modulo == shift)) {
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Element& e = table_->elements_[y][x];
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e = std::move(e) | decorator;
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}
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}
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}
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}
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// NOLINTNEXTLINE
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void TableSelection::DecorateCellsAlternateRow(Decorator decorator,
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int modulo,
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int shift) {
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for (int y = y_min_; y <= y_max_; ++y) {
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for (int x = x_min_; x <= x_max_; ++x) {
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if (y % 2 == 1 && x % 2 == 1 && ((y / 2) % modulo == shift)) {
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Element& e = table_->elements_[y][x];
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e = std::move(e) | decorator;
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}
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}
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}
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}
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void TableSelection::Border(BorderStyle border) {
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BorderLeft(border);
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BorderRight(border);
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BorderTop(border);
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BorderBottom(border);
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// NOLINTNEXTLINE
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table_->elements_[y_min_][x_min_] = text(charset[border][0]) | automerge;
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// NOLINTNEXTLINE
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table_->elements_[y_min_][x_max_] = text(charset[border][1]) | automerge;
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// NOLINTNEXTLINE
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table_->elements_[y_max_][x_min_] = text(charset[border][2]) | automerge;
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// NOLINTNEXTLINE
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table_->elements_[y_max_][x_max_] = text(charset[border][3]) | automerge;
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}
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void TableSelection::Separator(BorderStyle border) {
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for (int y = y_min_ + 1; y <= y_max_ - 1; ++y) {
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for (int x = x_min_ + 1; x <= x_max_ - 1; ++x) {
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if (y % 2 == 0 || x % 2 == 0) {
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Element& e = table_->elements_[y][x];
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e = (y % 2 == 1)
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? separatorCharacter(charset[border][5]) | automerge // NOLINT
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: separatorCharacter(charset[border][4]) | automerge; // NOLINT
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}
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}
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}
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}
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void TableSelection::SeparatorVertical(BorderStyle border) {
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for (int y = y_min_ + 1; y <= y_max_ - 1; ++y) {
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for (int x = x_min_ + 1; x <= x_max_ - 1; ++x) {
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if (x % 2 == 0) {
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table_->elements_[y][x] =
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separatorCharacter(charset[border][5]) | automerge; // NOLINT
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}
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}
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}
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}
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void TableSelection::SeparatorHorizontal(BorderStyle border) {
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for (int y = y_min_ + 1; y <= y_max_ - 1; ++y) {
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for (int x = x_min_ + 1; x <= x_max_ - 1; ++x) {
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if (y % 2 == 0) {
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table_->elements_[y][x] =
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separatorCharacter(charset[border][4]) | automerge; // NOLINT
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}
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}
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}
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}
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void TableSelection::BorderLeft(BorderStyle border) {
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for (int y = y_min_; y <= y_max_; y++) {
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table_->elements_[y][x_min_] =
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separatorCharacter(charset[border][5]) | automerge; // NOLINT
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}
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}
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void TableSelection::BorderRight(BorderStyle border) {
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for (int y = y_min_; y <= y_max_; y++) {
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table_->elements_[y][x_max_] =
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separatorCharacter(charset[border][5]) | automerge; // NOLINT
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}
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}
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void TableSelection::BorderTop(BorderStyle border) {
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for (int x = x_min_; x <= x_max_; x++) {
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table_->elements_[y_min_][x] =
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separatorCharacter(charset[border][4]) | automerge; // NOLINT
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}
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}
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void TableSelection::BorderBottom(BorderStyle border) {
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for (int x = x_min_; x <= x_max_; x++) {
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table_->elements_[y_max_][x] =
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separatorCharacter(charset[border][4]) | automerge; // NOLINT
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}
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}
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} // namespace ftxui
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// Copyright 2021 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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