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https://github.com/ArthurSonzogni/FTXUI.git
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55 lines
2.0 KiB
C++
55 lines
2.0 KiB
C++
// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include <stdlib.h> // for EXIT_SUCCESS
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#include <chrono> // for milliseconds
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#include <ftxui/component/event.hpp> // for Event
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#include <ftxui/component/mouse.hpp> // for ftxui
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#include <ftxui/dom/elements.hpp> // for text, separator, Element, operator|, vbox, border
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#include <memory> // for allocator, shared_ptr
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#include <string> // for operator+, to_string
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#include <thread> // for sleep_for
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#include "ftxui/component/component.hpp" // for CatchEvent, Renderer, operator|=
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#include "ftxui/component/loop.hpp" // for Loop
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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int main() {
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using namespace ftxui;
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auto screen = ScreenInteractive::FitComponent();
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// Create a component counting the number of frames drawn and event handled.
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int custom_loop_count = 0;
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int frame_count = 0;
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int event_count = 0;
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auto component = Renderer([&] {
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frame_count++;
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return vbox({
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text("This demonstrates using a custom ftxui::Loop. It "),
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text("runs at 100 iterations per seconds. The FTXUI events "),
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text("are all processed once per iteration and a new frame "),
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text("is rendered as needed"),
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separator(),
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text("ftxui event count: " + std::to_string(event_count)),
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text("ftxui frame count: " + std::to_string(frame_count)),
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text("Custom loop count: " + std::to_string(custom_loop_count)),
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}) |
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border;
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});
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component |= CatchEvent([&](Event) -> bool {
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event_count++;
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return false;
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});
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Loop loop(&screen, component);
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while (!loop.HasQuitted()) {
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custom_loop_count++;
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loop.RunOnce();
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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}
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return EXIT_SUCCESS;
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}
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