mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-12-02 00:12:28 +08:00
ef0de8d873
[nxxm](https://nxxm.github.io)
57 lines
1.3 KiB
C++
57 lines
1.3 KiB
C++
#ifndef FTXUI_COMPONENT_COMPONENT_HPP
|
|
#define FTXUI_COMPONENT_COMPONENT_HPP
|
|
|
|
#include "ftxui/component/event.hpp"
|
|
#include "ftxui/dom/elements.hpp"
|
|
|
|
namespace ftxui {
|
|
|
|
class Delegate;
|
|
class Focus;
|
|
|
|
class Component {
|
|
public:
|
|
|
|
// Constructor/Destructor.
|
|
Component() = default;
|
|
virtual ~Component();
|
|
|
|
// Component hierarchy.
|
|
Component* Parent() { return parent_; }
|
|
void Add(Component* children);
|
|
|
|
// Renders the component.
|
|
virtual Element Render();
|
|
|
|
// Handles an event.
|
|
// By default, reduce on children with a lazy OR.
|
|
//
|
|
// Returns whether the event was handled or not.
|
|
virtual bool OnEvent(Event);
|
|
|
|
// Focus management ----------------------------------------------------------
|
|
//
|
|
// If this component contains children, this indicates which one is active,
|
|
// nullptr if none is active.
|
|
//
|
|
// We say an element has the focus if the chain of ActiveChild() from the
|
|
// root component contains this object.
|
|
virtual Component* ActiveChild();
|
|
// Whether this is the active child of its parent.
|
|
bool Active();
|
|
// Whether all the ancestors are active.
|
|
bool Focused();
|
|
|
|
private:
|
|
Component* parent_ = nullptr;
|
|
void Detach();
|
|
void Attach(Component* parent);
|
|
|
|
protected:
|
|
std::vector<Component*> children_;
|
|
};
|
|
|
|
} // namespace ftxui
|
|
|
|
#endif /* end of include guard: FTXUI_COMPONENT_COMPONENT_HPP */
|