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https://github.com/ArthurSonzogni/FTXUI.git
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09805e5e86
* Reorganize ContainerBase - Reduce Container overloads using default arguments - Extract member function pointers to virtual functions - Separate classes for Vertical, Horizontal and Tab containers * Collect unpack from NodeDecorator subclasses * Reduce redundant expansion for aliases
71 lines
1.9 KiB
C++
71 lines
1.9 KiB
C++
#ifndef FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP
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#define FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP
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#include <atomic> // for atomic
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#include <ftxui/component/receiver.hpp> // for Receiver, Sender
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#include <functional> // for function
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#include <memory> // for shared_ptr
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#include <string> // for string
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#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
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#include "ftxui/component/event.hpp" // for Event
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#include "ftxui/screen/screen.hpp" // for Screen
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namespace ftxui {
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class ComponentBase;
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struct Event;
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using Component = std::shared_ptr<ComponentBase>;
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class ScreenInteractive : public Screen {
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public:
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static ScreenInteractive FixedSize(int dimx, int dimy);
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static ScreenInteractive Fullscreen();
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static ScreenInteractive FitComponent();
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static ScreenInteractive TerminalOutput();
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void Loop(Component);
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std::function<void()> ExitLoopClosure();
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void PostEvent(Event event);
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CapturedMouse CaptureMouse();
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private:
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void Draw(Component component);
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void EventLoop(Component component);
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enum class Dimension {
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FitComponent,
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Fixed,
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Fullscreen,
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TerminalOutput,
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};
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Dimension dimension_ = Dimension::Fixed;
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bool use_alternative_screen_ = false;
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ScreenInteractive(int dimx,
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int dimy,
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Dimension dimension,
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bool use_alternative_screen);
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Sender<Event> event_sender_;
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Receiver<Event> event_receiver_;
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std::string set_cursor_position;
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std::string reset_cursor_position;
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std::atomic<bool> quit_ = false;
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int cursor_x_ = 1;
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int cursor_y_ = 1;
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bool mouse_captured = false;
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};
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP */
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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