mirror of
https://github.com/ArthurSonzogni/FTXUI.git
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55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
#include <chrono>
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#include <iostream>
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#include <thread>
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#include "ftxui/component/container.hpp"
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#include "ftxui/component/screen_interactive.hpp"
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#include "ftxui/component/toggle.hpp"
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#include "ftxui/screen/string.hpp"
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using namespace ftxui;
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class MyComponent : public Component {
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public:
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MyComponent() {
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Add(&container_);
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container_.Add(&toggle_1_);
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container_.Add(&toggle_2_);
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container_.Add(&toggle_3_);
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container_.Add(&toggle_4_);
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toggle_1_.entries = {L"On", L"Off"};
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toggle_2_.entries = {L"Enabled", L"Disabled"};
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toggle_3_.entries = {L"10€", L"0€"};
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toggle_4_.entries = {L"Nothing", L"One element", L"Several elements"};
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}
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std::function<void()> on_enter = []() {};
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private:
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Container container_ = Container::Vertical();
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Toggle toggle_1_;
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Toggle toggle_2_;
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Toggle toggle_3_;
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Toggle toggle_4_;
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Element Render() override {
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return
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vbox(
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text(L"Choose your options:"),
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text(L""),
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hbox(text(L" * Poweroff on startup : "), toggle_1_.Render()),
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hbox(text(L" * Out of process : "), toggle_2_.Render()),
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hbox(text(L" * Price of the information : "), toggle_3_.Render()),
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hbox(text(L" * Number of elements : "), toggle_4_.Render())
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);
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}
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};
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int main(int argc, const char* argv[]) {
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auto screen = ScreenInteractive::TerminalOutput();
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MyComponent component;
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component.on_enter = screen.ExitLoopClosure();
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screen.Loop(&component);
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}
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