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cd84b187b3
Introduce Options for components. This allows me to add new features, without updating functions signatures.
54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
#ifndef FTXUI_COMPONENT_MENU
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#define FTXUI_COMPONENT_MENU
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#include <functional> // for function
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#include <string> // for wstring
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#include <vector> // for vector
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#include "ftxui/component/component.hpp" // for Component
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_options.hpp" // for Component
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#include "ftxui/dom/elements.hpp" // for Element, Decorator, operator|, bold, inverted, nothing
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#include "ftxui/screen/box.hpp" // for Box
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namespace ftxui {
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struct Event;
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/// @brief A list of items. The user can navigate through them.
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/// @ingroup component
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class MenuBase : public ComponentBase {
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public:
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// Access this interface from a Component
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static MenuBase* From(Component component);
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// Constructor.
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MenuBase(const std::vector<std::wstring>* entries,
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int* selected_,
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ConstRef<MenuOption> option = {});
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~MenuBase() override = default;
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// State.
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int focused = 0;
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// Component implementation.
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Element Render() override;
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bool OnEvent(Event) override;
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protected:
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const std::vector<std::wstring>* const entries_;
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int* selected_ = 0;
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ConstRef<MenuOption> option_;
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bool OnMouseEvent(Event);
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std::vector<Box> boxes_;
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};
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_MENU */
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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