mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-23 19:20:50 +08:00
70 lines
2.3 KiB
C++
70 lines
2.3 KiB
C++
// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include <memory> // for allocator, shared_ptr, __shared_ptr_access
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#include <string> // for operator+, char_traits, to_string, string
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#include <vector> // for vector
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Slider, Renderer, Vertical
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for Elements, Element, operator|, separator, text, focusPositionRelative, size, border, flex, frame, bgcolor, gridbox, vbox, EQUAL, center, HEIGHT, WIDTH
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#include "ftxui/screen/color.hpp" // for Color
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using namespace ftxui;
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Element make_box(int x, int y) {
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std::string title = "(" + std::to_string(x) + ", " + std::to_string(y) + ")";
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return text(title) | center | size(WIDTH, EQUAL, 18) |
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size(HEIGHT, EQUAL, 9) | border |
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bgcolor(Color::HSV(x * 255 / 15, 255, y * 255 / 15));
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};
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Element make_grid() {
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std::vector<Elements> rows;
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for (int i = 0; i < 15; i++) {
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std::vector<Element> cols;
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for (int j = 0; j < 15; j++) {
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cols.push_back(make_box(i, j));
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}
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rows.push_back(cols);
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}
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return gridbox(rows);
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};
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int main() {
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float focus_x = 0.5f;
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float focus_y = 0.5f;
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auto slider_x = Slider("x", &focus_x, 0.f, 1.f, 0.01f);
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auto slider_y = Slider("y", &focus_y, 0.f, 1.f, 0.01f);
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auto renderer = Renderer(
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Container::Vertical({
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slider_x,
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slider_y,
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}),
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[&] {
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auto title = "focusPositionRelative(" + //
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std::to_string(focus_x) + ", " + //
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std::to_string(focus_y) + ")"; //
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return vbox({
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text(title),
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separator(),
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slider_x->Render(),
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slider_y->Render(),
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separator(),
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make_grid() | focusPositionRelative(focus_x, focus_y) |
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frame | flex,
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}) |
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border;
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});
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auto screen = ScreenInteractive::Fullscreen();
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screen.Loop(renderer);
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return 0;
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}
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