mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-12-02 00:12:28 +08:00
f927d3d712
Co-authored-by: Mikael Olenfalk <mikael@olenfalk.se> Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
231 lines
6.3 KiB
C++
231 lines
6.3 KiB
C++
#include "ftxui/component/screen_interactive.hpp"
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#include <stdio.h>
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#include <algorithm>
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#include <csignal>
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#include <iostream>
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#include <stack>
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#include <thread>
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#include "ftxui/component/component.hpp"
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#include "ftxui/screen/string.hpp"
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#include "ftxui/screen/terminal.hpp"
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#ifdef WIN32
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#define WIN32_LEAN_AND_MEAN
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#define NOMINMAX
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#include <Windows.h>
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#else
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#include <termios.h>
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#include <unistd.h>
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#endif
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// Quick exit is missing in standard CLang headers
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#if defined(__clang__) && defined(__APPLE__)
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#define quick_exit(a) exit(a)
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#endif
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namespace ftxui {
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static const char* HIDE_CURSOR = "\x1B[?25l";
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static const char* SHOW_CURSOR = "\x1B[?25h";
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static const char* DISABLE_LINE_WRAP = "\x1B[7l";
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static const char* ENABLE_LINE_WRAP = "\x1B[7h";
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using SignalHandler = void(int);
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std::stack<std::function<void()>> on_exit_functions;
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void OnExit(int signal) {
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while (!on_exit_functions.empty()) {
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on_exit_functions.top()();
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on_exit_functions.pop();
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}
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if (signal == SIGINT)
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quick_exit(SIGINT);
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}
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auto install_signal_handler = [](int sig, SignalHandler handler) {
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auto old_signal_handler = std::signal(sig, handler);
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on_exit_functions.push([&]() { std::signal(sig, old_signal_handler); });
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};
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std::function<void()> on_resize = [] {};
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void OnResize(int /* signal */) {
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on_resize();
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}
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ScreenInteractive::ScreenInteractive(int dimx, int dimy, Dimension dimension)
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: Screen(dimx, dimy), dimension_(dimension) {}
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ScreenInteractive::~ScreenInteractive() {}
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// static
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ScreenInteractive ScreenInteractive::FixedSize(int dimx, int dimy) {
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return ScreenInteractive(dimx, dimy, Dimension::Fixed);
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}
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// static
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ScreenInteractive ScreenInteractive::Fullscreen() {
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return ScreenInteractive(0, 0, Dimension::Fullscreen);
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}
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// static
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ScreenInteractive ScreenInteractive::TerminalOutput() {
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return ScreenInteractive(0, 0, Dimension::TerminalOutput);
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}
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// static
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ScreenInteractive ScreenInteractive::FitComponent() {
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return ScreenInteractive(0, 0, Dimension::FitComponent);
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}
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void ScreenInteractive::PostEvent(Event event) {
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std::unique_lock<std::mutex> lock(events_queue_mutex);
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events_queue.push(event);
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events_queue_cv.notify_one();
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}
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void ScreenInteractive::EventLoop(Component* component) {
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std::unique_lock<std::mutex> lock(events_queue_mutex);
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while (!quit_ && events_queue.empty())
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events_queue_cv.wait(lock);
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// After the wait, we own the lock.
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while (!events_queue.empty()) {
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component->OnEvent(events_queue.front());
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events_queue.pop();
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}
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}
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void ScreenInteractive::Loop(Component* component) {
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// Install a SIGINT handler and restore the old handler on exit.
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install_signal_handler(SIGINT, OnExit);
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// Save the old terminal configuration and restore it on exit.
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#ifdef WIN32
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// Enable VT processing on stdout and stdin
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auto stdout_handle = GetStdHandle(STD_OUTPUT_HANDLE);
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auto stdin_handle = GetStdHandle(STD_INPUT_HANDLE);
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DWORD out_mode = 0;
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DWORD in_mode = 0;
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GetConsoleMode(stdout_handle, &out_mode);
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GetConsoleMode(stdin_handle, &in_mode);
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on_exit_functions.push([=] { SetConsoleMode(stdout_handle, out_mode); });
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on_exit_functions.push([=] { SetConsoleMode(stdin_handle, in_mode); });
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out_mode |= ENABLE_VIRTUAL_TERMINAL_PROCESSING;
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out_mode |= DISABLE_NEWLINE_AUTO_RETURN;
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in_mode &= ~ENABLE_ECHO_INPUT;
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in_mode &= ~ENABLE_LINE_INPUT;
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in_mode |= ENABLE_VIRTUAL_TERMINAL_INPUT;
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in_mode |= ENABLE_WINDOW_INPUT;
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SetConsoleMode(stdin_handle, in_mode);
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SetConsoleMode(stdout_handle, out_mode);
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#else
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// Handle resize.
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install_signal_handler(SIGWINCH, OnResize);
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struct termios terminal;
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tcgetattr(STDIN_FILENO, &terminal);
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on_exit_functions.push([=] { tcsetattr(STDIN_FILENO, TCSANOW, &terminal); });
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terminal.c_lflag &= ~ICANON; // Non canonique terminal.
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terminal.c_lflag &= ~ECHO; // Do not print after a key press.
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tcsetattr(STDIN_FILENO, TCSANOW, &terminal);
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#endif
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// Hide the cursor and show it at exit.
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std::cout << HIDE_CURSOR;
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std::cout << DISABLE_LINE_WRAP;
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std::cout << std::flush;
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on_exit_functions.push([&] {
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std::cout << reset_cursor_position;
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std::cout << SHOW_CURSOR;
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std::cout << ENABLE_LINE_WRAP;
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std::cout << std::endl;
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});
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// Spawn a thread. It will listen for new characters being typed.
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std::thread read_char([this] {
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while (!quit_) {
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auto event = Event::GetEvent([] { return (char)getchar(); });
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PostEvent(std::move(event));
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}
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});
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// The main loop.
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while (!quit_) {
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std::cout << reset_cursor_position << ResetPosition();
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Draw(component);
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std::cout << ToString() << set_cursor_position << std::flush;
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Clear();
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EventLoop(component);
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}
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read_char.join();
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OnExit(0);
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}
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void ScreenInteractive::Draw(Component* component) {
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auto document = component->Render();
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int dimx = 0;
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int dimy = 0;
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switch (dimension_) {
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case Dimension::Fixed:
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dimx = dimx_;
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dimy = dimy_;
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break;
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case Dimension::TerminalOutput:
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document->ComputeRequirement();
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dimx = Terminal::Size().dimx;
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dimy = document->requirement().min.y;
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break;
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case Dimension::Fullscreen:
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dimx = Terminal::Size().dimx;
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dimy = Terminal::Size().dimy;
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break;
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case Dimension::FitComponent:
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auto terminal = Terminal::Size();
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document->ComputeRequirement();
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dimx = std::min(document->requirement().min.x, terminal.dimx);
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dimy = std::min(document->requirement().min.y, terminal.dimy);
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break;
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}
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// Resize the screen if needed.
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if (dimx != dimx_ || dimy != dimy_) {
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dimx_ = dimx;
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dimy_ = dimy;
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pixels_ = std::vector<std::vector<Pixel>>(dimy, std::vector<Pixel>(dimx));
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cursor_.x = dimx_ - 1;
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cursor_.y = dimy_ - 1;
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}
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Render(*this, document.get());
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// Set cursor position for user using tools to insert CJK characters.
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set_cursor_position = "";
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reset_cursor_position = "";
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int dx = dimx_ - 1 - cursor_.x;
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int dy = dimy_ - 1 - cursor_.y;
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if (dx != 0) {
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set_cursor_position += "\x1B[" + std::to_string(dx) + "D";
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reset_cursor_position += "\x1B[" + std::to_string(dx) + "C";
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}
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if (dy != 0) {
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set_cursor_position += "\x1B[" + std::to_string(dy) + "A";
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reset_cursor_position += "\x1B[" + std::to_string(dy) + "B";
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}
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}
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std::function<void()> ScreenInteractive::ExitLoopClosure() {
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return [this]() { quit_ = true; };
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}
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} // namespace ftxui.
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