510 lines
19 KiB
C++
510 lines
19 KiB
C++
/*
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* Copyright (c) 2018 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "modules/audio_processing/aec3/render_delay_buffer.h"
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#include <string.h>
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#include <algorithm>
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#include <atomic>
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#include <cmath>
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#include <memory>
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#include <numeric>
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#include <vector>
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#include "absl/types/optional.h"
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#include "api/array_view.h"
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#include "api/audio/echo_canceller3_config.h"
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#include "modules/audio_processing/aec3/aec3_common.h"
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#include "modules/audio_processing/aec3/aec3_fft.h"
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#include "modules/audio_processing/aec3/alignment_mixer.h"
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#include "modules/audio_processing/aec3/block_buffer.h"
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#include "modules/audio_processing/aec3/decimator.h"
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#include "modules/audio_processing/aec3/downsampled_render_buffer.h"
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#include "modules/audio_processing/aec3/fft_buffer.h"
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#include "modules/audio_processing/aec3/fft_data.h"
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#include "modules/audio_processing/aec3/render_buffer.h"
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#include "modules/audio_processing/aec3/spectrum_buffer.h"
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#include "modules/audio_processing/logging/apm_data_dumper.h"
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#include "rtc_base/checks.h"
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#include "rtc_base/logging.h"
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#include "system_wrappers/include/field_trial.h"
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namespace webrtc {
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namespace {
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class RenderDelayBufferImpl final : public RenderDelayBuffer {
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public:
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RenderDelayBufferImpl(const EchoCanceller3Config& config,
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int sample_rate_hz,
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size_t num_render_channels);
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RenderDelayBufferImpl() = delete;
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~RenderDelayBufferImpl() override;
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void Reset() override;
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BufferingEvent Insert(const Block& block) override;
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BufferingEvent PrepareCaptureProcessing() override;
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void HandleSkippedCaptureProcessing() override;
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bool AlignFromDelay(size_t delay) override;
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void AlignFromExternalDelay() override;
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size_t Delay() const override { return ComputeDelay(); }
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size_t MaxDelay() const override {
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return blocks_.buffer.size() - 1 - buffer_headroom_;
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}
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RenderBuffer* GetRenderBuffer() override { return &echo_remover_buffer_; }
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const DownsampledRenderBuffer& GetDownsampledRenderBuffer() const override {
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return low_rate_;
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}
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int BufferLatency() const;
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void SetAudioBufferDelay(int delay_ms) override;
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bool HasReceivedBufferDelay() override;
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private:
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static std::atomic<int> instance_count_;
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std::unique_ptr<ApmDataDumper> data_dumper_;
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const Aec3Optimization optimization_;
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const EchoCanceller3Config config_;
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const float render_linear_amplitude_gain_;
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const rtc::LoggingSeverity delay_log_level_;
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size_t down_sampling_factor_;
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const int sub_block_size_;
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BlockBuffer blocks_;
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SpectrumBuffer spectra_;
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FftBuffer ffts_;
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absl::optional<size_t> delay_;
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RenderBuffer echo_remover_buffer_;
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DownsampledRenderBuffer low_rate_;
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AlignmentMixer render_mixer_;
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Decimator render_decimator_;
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const Aec3Fft fft_;
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std::vector<float> render_ds_;
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const int buffer_headroom_;
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bool last_call_was_render_ = false;
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int num_api_calls_in_a_row_ = 0;
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int max_observed_jitter_ = 1;
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int64_t capture_call_counter_ = 0;
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int64_t render_call_counter_ = 0;
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bool render_activity_ = false;
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size_t render_activity_counter_ = 0;
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absl::optional<int> external_audio_buffer_delay_;
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bool external_audio_buffer_delay_verified_after_reset_ = false;
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size_t min_latency_blocks_ = 0;
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size_t excess_render_detection_counter_ = 0;
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int MapDelayToTotalDelay(size_t delay) const;
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int ComputeDelay() const;
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void ApplyTotalDelay(int delay);
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void InsertBlock(const Block& block, int previous_write);
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bool DetectActiveRender(rtc::ArrayView<const float> x) const;
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bool DetectExcessRenderBlocks();
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void IncrementWriteIndices();
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void IncrementLowRateReadIndices();
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void IncrementReadIndices();
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bool RenderOverrun();
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bool RenderUnderrun();
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};
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std::atomic<int> RenderDelayBufferImpl::instance_count_ = 0;
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RenderDelayBufferImpl::RenderDelayBufferImpl(const EchoCanceller3Config& config,
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int sample_rate_hz,
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size_t num_render_channels)
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: data_dumper_(new ApmDataDumper(instance_count_.fetch_add(1) + 1)),
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optimization_(DetectOptimization()),
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config_(config),
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render_linear_amplitude_gain_(
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std::pow(10.0f, config_.render_levels.render_power_gain_db / 20.f)),
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delay_log_level_(config_.delay.log_warning_on_delay_changes
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? rtc::LS_WARNING
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: rtc::LS_VERBOSE),
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down_sampling_factor_(config.delay.down_sampling_factor),
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sub_block_size_(static_cast<int>(down_sampling_factor_ > 0
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? kBlockSize / down_sampling_factor_
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: kBlockSize)),
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blocks_(GetRenderDelayBufferSize(down_sampling_factor_,
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config.delay.num_filters,
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config.filter.refined.length_blocks),
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NumBandsForRate(sample_rate_hz),
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num_render_channels),
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spectra_(blocks_.buffer.size(), num_render_channels),
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ffts_(blocks_.buffer.size(), num_render_channels),
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delay_(config_.delay.default_delay),
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echo_remover_buffer_(&blocks_, &spectra_, &ffts_),
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low_rate_(GetDownSampledBufferSize(down_sampling_factor_,
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config.delay.num_filters)),
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render_mixer_(num_render_channels, config.delay.render_alignment_mixing),
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render_decimator_(down_sampling_factor_),
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fft_(),
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render_ds_(sub_block_size_, 0.f),
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buffer_headroom_(config.filter.refined.length_blocks) {
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RTC_DCHECK_EQ(blocks_.buffer.size(), ffts_.buffer.size());
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RTC_DCHECK_EQ(spectra_.buffer.size(), ffts_.buffer.size());
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for (size_t i = 0; i < blocks_.buffer.size(); ++i) {
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RTC_DCHECK_EQ(blocks_.buffer[i].NumChannels(), ffts_.buffer[i].size());
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RTC_DCHECK_EQ(spectra_.buffer[i].size(), ffts_.buffer[i].size());
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}
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Reset();
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}
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RenderDelayBufferImpl::~RenderDelayBufferImpl() = default;
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// Resets the buffer delays and clears the reported delays.
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void RenderDelayBufferImpl::Reset() {
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last_call_was_render_ = false;
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num_api_calls_in_a_row_ = 1;
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min_latency_blocks_ = 0;
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excess_render_detection_counter_ = 0;
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// Initialize the read index to one sub-block before the write index.
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low_rate_.read = low_rate_.OffsetIndex(low_rate_.write, sub_block_size_);
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// Check for any external audio buffer delay and whether it is feasible.
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if (external_audio_buffer_delay_) {
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const int headroom = 2;
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size_t audio_buffer_delay_to_set;
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// Minimum delay is 1 (like the low-rate render buffer).
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if (*external_audio_buffer_delay_ <= headroom) {
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audio_buffer_delay_to_set = 1;
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} else {
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audio_buffer_delay_to_set = *external_audio_buffer_delay_ - headroom;
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}
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audio_buffer_delay_to_set = std::min(audio_buffer_delay_to_set, MaxDelay());
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// When an external delay estimate is available, use that delay as the
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// initial render buffer delay.
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ApplyTotalDelay(audio_buffer_delay_to_set);
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delay_ = ComputeDelay();
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external_audio_buffer_delay_verified_after_reset_ = false;
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} else {
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// If an external delay estimate is not available, use that delay as the
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// initial delay. Set the render buffer delays to the default delay.
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ApplyTotalDelay(config_.delay.default_delay);
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// Unset the delays which are set by AlignFromDelay.
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delay_ = absl::nullopt;
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}
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}
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// Inserts a new block into the render buffers.
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RenderDelayBuffer::BufferingEvent RenderDelayBufferImpl::Insert(
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const Block& block) {
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++render_call_counter_;
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if (delay_) {
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if (!last_call_was_render_) {
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last_call_was_render_ = true;
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num_api_calls_in_a_row_ = 1;
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} else {
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if (++num_api_calls_in_a_row_ > max_observed_jitter_) {
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max_observed_jitter_ = num_api_calls_in_a_row_;
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RTC_LOG_V(delay_log_level_)
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<< "New max number api jitter observed at render block "
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<< render_call_counter_ << ": " << num_api_calls_in_a_row_
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<< " blocks";
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}
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}
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}
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// Increase the write indices to where the new blocks should be written.
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const int previous_write = blocks_.write;
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IncrementWriteIndices();
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// Allow overrun and do a reset when render overrun occurrs due to more render
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// data being inserted than capture data is received.
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BufferingEvent event =
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RenderOverrun() ? BufferingEvent::kRenderOverrun : BufferingEvent::kNone;
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// Detect and update render activity.
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if (!render_activity_) {
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render_activity_counter_ +=
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DetectActiveRender(block.View(/*band=*/0, /*channel=*/0)) ? 1 : 0;
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render_activity_ = render_activity_counter_ >= 20;
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}
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// Insert the new render block into the specified position.
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InsertBlock(block, previous_write);
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if (event != BufferingEvent::kNone) {
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Reset();
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}
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return event;
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}
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void RenderDelayBufferImpl::HandleSkippedCaptureProcessing() {
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++capture_call_counter_;
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}
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// Prepares the render buffers for processing another capture block.
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RenderDelayBuffer::BufferingEvent
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RenderDelayBufferImpl::PrepareCaptureProcessing() {
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RenderDelayBuffer::BufferingEvent event = BufferingEvent::kNone;
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++capture_call_counter_;
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if (delay_) {
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if (last_call_was_render_) {
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last_call_was_render_ = false;
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num_api_calls_in_a_row_ = 1;
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} else {
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if (++num_api_calls_in_a_row_ > max_observed_jitter_) {
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max_observed_jitter_ = num_api_calls_in_a_row_;
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RTC_LOG_V(delay_log_level_)
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<< "New max number api jitter observed at capture block "
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<< capture_call_counter_ << ": " << num_api_calls_in_a_row_
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<< " blocks";
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}
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}
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}
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if (DetectExcessRenderBlocks()) {
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// Too many render blocks compared to capture blocks. Risk of delay ending
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// up before the filter used by the delay estimator.
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RTC_LOG_V(delay_log_level_)
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<< "Excess render blocks detected at block " << capture_call_counter_;
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Reset();
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event = BufferingEvent::kRenderOverrun;
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} else if (RenderUnderrun()) {
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// Don't increment the read indices of the low rate buffer if there is a
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// render underrun.
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RTC_LOG_V(delay_log_level_)
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<< "Render buffer underrun detected at block " << capture_call_counter_;
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IncrementReadIndices();
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// Incrementing the buffer index without increasing the low rate buffer
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// index means that the delay is reduced by one.
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if (delay_ && *delay_ > 0)
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delay_ = *delay_ - 1;
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event = BufferingEvent::kRenderUnderrun;
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} else {
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// Increment the read indices in the render buffers to point to the most
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// recent block to use in the capture processing.
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IncrementLowRateReadIndices();
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IncrementReadIndices();
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}
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echo_remover_buffer_.SetRenderActivity(render_activity_);
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if (render_activity_) {
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render_activity_counter_ = 0;
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render_activity_ = false;
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}
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return event;
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}
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// Sets the delay and returns a bool indicating whether the delay was changed.
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bool RenderDelayBufferImpl::AlignFromDelay(size_t delay) {
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RTC_DCHECK(!config_.delay.use_external_delay_estimator);
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if (!external_audio_buffer_delay_verified_after_reset_ &&
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external_audio_buffer_delay_ && delay_) {
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int difference = static_cast<int>(delay) - static_cast<int>(*delay_);
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RTC_LOG_V(delay_log_level_)
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<< "Mismatch between first estimated delay after reset "
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"and externally reported audio buffer delay: "
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<< difference << " blocks";
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external_audio_buffer_delay_verified_after_reset_ = true;
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}
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if (delay_ && *delay_ == delay) {
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return false;
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}
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delay_ = delay;
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// Compute the total delay and limit the delay to the allowed range.
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int total_delay = MapDelayToTotalDelay(*delay_);
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total_delay =
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std::min(MaxDelay(), static_cast<size_t>(std::max(total_delay, 0)));
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// Apply the delay to the buffers.
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ApplyTotalDelay(total_delay);
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return true;
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}
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void RenderDelayBufferImpl::SetAudioBufferDelay(int delay_ms) {
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if (!external_audio_buffer_delay_) {
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RTC_LOG_V(delay_log_level_)
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<< "Receiving a first externally reported audio buffer delay of "
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<< delay_ms << " ms.";
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}
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// Convert delay from milliseconds to blocks (rounded down).
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external_audio_buffer_delay_ = delay_ms / 4;
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}
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bool RenderDelayBufferImpl::HasReceivedBufferDelay() {
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return external_audio_buffer_delay_.has_value();
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}
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// Maps the externally computed delay to the delay used internally.
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int RenderDelayBufferImpl::MapDelayToTotalDelay(
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size_t external_delay_blocks) const {
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const int latency_blocks = BufferLatency();
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return latency_blocks + static_cast<int>(external_delay_blocks);
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}
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// Returns the delay (not including call jitter).
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int RenderDelayBufferImpl::ComputeDelay() const {
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const int latency_blocks = BufferLatency();
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int internal_delay = spectra_.read >= spectra_.write
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? spectra_.read - spectra_.write
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: spectra_.size + spectra_.read - spectra_.write;
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return internal_delay - latency_blocks;
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}
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// Set the read indices according to the delay.
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void RenderDelayBufferImpl::ApplyTotalDelay(int delay) {
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RTC_LOG_V(delay_log_level_)
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<< "Applying total delay of " << delay << " blocks.";
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blocks_.read = blocks_.OffsetIndex(blocks_.write, -delay);
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spectra_.read = spectra_.OffsetIndex(spectra_.write, delay);
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ffts_.read = ffts_.OffsetIndex(ffts_.write, delay);
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}
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void RenderDelayBufferImpl::AlignFromExternalDelay() {
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RTC_DCHECK(config_.delay.use_external_delay_estimator);
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if (external_audio_buffer_delay_) {
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const int64_t delay = render_call_counter_ - capture_call_counter_ +
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*external_audio_buffer_delay_;
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const int64_t delay_with_headroom =
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delay - config_.delay.delay_headroom_samples / kBlockSize;
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ApplyTotalDelay(delay_with_headroom);
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}
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}
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// Inserts a block into the render buffers.
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void RenderDelayBufferImpl::InsertBlock(const Block& block,
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int previous_write) {
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auto& b = blocks_;
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auto& lr = low_rate_;
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auto& ds = render_ds_;
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auto& f = ffts_;
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auto& s = spectra_;
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const size_t num_bands = b.buffer[b.write].NumBands();
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const size_t num_render_channels = b.buffer[b.write].NumChannels();
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RTC_DCHECK_EQ(block.NumBands(), num_bands);
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RTC_DCHECK_EQ(block.NumChannels(), num_render_channels);
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for (size_t band = 0; band < num_bands; ++band) {
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for (size_t ch = 0; ch < num_render_channels; ++ch) {
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std::copy(block.begin(band, ch), block.end(band, ch),
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b.buffer[b.write].begin(band, ch));
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}
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}
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if (render_linear_amplitude_gain_ != 1.f) {
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for (size_t band = 0; band < num_bands; ++band) {
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for (size_t ch = 0; ch < num_render_channels; ++ch) {
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rtc::ArrayView<float, kBlockSize> b_view =
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b.buffer[b.write].View(band, ch);
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for (float& sample : b_view) {
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sample *= render_linear_amplitude_gain_;
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}
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}
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}
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}
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std::array<float, kBlockSize> downmixed_render;
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render_mixer_.ProduceOutput(b.buffer[b.write], downmixed_render);
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render_decimator_.Decimate(downmixed_render, ds);
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data_dumper_->DumpWav("aec3_render_decimator_output", ds.size(), ds.data(),
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16000 / down_sampling_factor_, 1);
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std::copy(ds.rbegin(), ds.rend(), lr.buffer.begin() + lr.write);
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for (int channel = 0; channel < b.buffer[b.write].NumChannels(); ++channel) {
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fft_.PaddedFft(b.buffer[b.write].View(/*band=*/0, channel),
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b.buffer[previous_write].View(/*band=*/0, channel),
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&f.buffer[f.write][channel]);
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f.buffer[f.write][channel].Spectrum(optimization_,
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s.buffer[s.write][channel]);
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}
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}
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bool RenderDelayBufferImpl::DetectActiveRender(
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rtc::ArrayView<const float> x) const {
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const float x_energy = std::inner_product(x.begin(), x.end(), x.begin(), 0.f);
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return x_energy > (config_.render_levels.active_render_limit *
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config_.render_levels.active_render_limit) *
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kFftLengthBy2;
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}
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bool RenderDelayBufferImpl::DetectExcessRenderBlocks() {
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bool excess_render_detected = false;
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const size_t latency_blocks = static_cast<size_t>(BufferLatency());
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// The recently seen minimum latency in blocks. Should be close to 0.
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min_latency_blocks_ = std::min(min_latency_blocks_, latency_blocks);
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// After processing a configurable number of blocks the minimum latency is
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// checked.
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if (++excess_render_detection_counter_ >=
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config_.buffering.excess_render_detection_interval_blocks) {
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// If the minimum latency is not lower than the threshold there have been
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// more render than capture frames.
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excess_render_detected = min_latency_blocks_ >
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config_.buffering.max_allowed_excess_render_blocks;
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// Reset the counter and let the minimum latency be the current latency.
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min_latency_blocks_ = latency_blocks;
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excess_render_detection_counter_ = 0;
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}
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data_dumper_->DumpRaw("aec3_latency_blocks", latency_blocks);
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data_dumper_->DumpRaw("aec3_min_latency_blocks", min_latency_blocks_);
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data_dumper_->DumpRaw("aec3_excess_render_detected", excess_render_detected);
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return excess_render_detected;
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}
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|
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// Computes the latency in the buffer (the number of unread sub-blocks).
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|
int RenderDelayBufferImpl::BufferLatency() const {
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|
const DownsampledRenderBuffer& l = low_rate_;
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|
int latency_samples = (l.buffer.size() + l.read - l.write) % l.buffer.size();
|
|
int latency_blocks = latency_samples / sub_block_size_;
|
|
return latency_blocks;
|
|
}
|
|
|
|
// Increments the write indices for the render buffers.
|
|
void RenderDelayBufferImpl::IncrementWriteIndices() {
|
|
low_rate_.UpdateWriteIndex(-sub_block_size_);
|
|
blocks_.IncWriteIndex();
|
|
spectra_.DecWriteIndex();
|
|
ffts_.DecWriteIndex();
|
|
}
|
|
|
|
// Increments the read indices of the low rate render buffers.
|
|
void RenderDelayBufferImpl::IncrementLowRateReadIndices() {
|
|
low_rate_.UpdateReadIndex(-sub_block_size_);
|
|
}
|
|
|
|
// Increments the read indices for the render buffers.
|
|
void RenderDelayBufferImpl::IncrementReadIndices() {
|
|
if (blocks_.read != blocks_.write) {
|
|
blocks_.IncReadIndex();
|
|
spectra_.DecReadIndex();
|
|
ffts_.DecReadIndex();
|
|
}
|
|
}
|
|
|
|
// Checks for a render buffer overrun.
|
|
bool RenderDelayBufferImpl::RenderOverrun() {
|
|
return low_rate_.read == low_rate_.write || blocks_.read == blocks_.write;
|
|
}
|
|
|
|
// Checks for a render buffer underrun.
|
|
bool RenderDelayBufferImpl::RenderUnderrun() {
|
|
return low_rate_.read == low_rate_.write;
|
|
}
|
|
|
|
} // namespace
|
|
|
|
RenderDelayBuffer* RenderDelayBuffer::Create(const EchoCanceller3Config& config,
|
|
int sample_rate_hz,
|
|
size_t num_render_channels) {
|
|
return new RenderDelayBufferImpl(config, sample_rate_hz, num_render_channels);
|
|
}
|
|
|
|
} // namespace webrtc
|