mirror of
https://github.com/zhuzichu520/FluentUI.git
synced 2024-11-24 03:30:59 +08:00
121 lines
3.2 KiB
QML
121 lines
3.2 KiB
QML
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import QtQuick
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import QtQuick.Layouts
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import QtQuick.Controls
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import QtQuick.Window
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import FluentUI
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import Qt3D.Core
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import Qt3D.Render
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import Qt3D.Input
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import Qt3D.Extras
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import QtQuick.Scene3D
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import QtQuick.Dialogs
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import Qt.labs.platform
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import "qrc:///example/qml/component"
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FluContentPage{
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id:root
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title:"3D"
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Scene3D{
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id:scene_3d
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anchors.fill: parent
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focus: true
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aspects: ["input", "logic"]
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cameraAspectRatioMode: Scene3D.AutomaticAspectRatio
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Entity {
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Camera {
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id: camera
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projectionType: CameraLens.PerspectiveProjection
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fieldOfView: 22.5
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aspectRatio: scene_3d.width / scene_3d.height
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nearPlane: 1
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farPlane: 1000.0
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viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
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upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
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position: Qt.vector3d( 0.0, 0.0, 15.0 )
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}
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FirstPersonCameraController {
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linearSpeed: 100
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lookSpeed: 50
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camera: camera
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}
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components: [
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RenderSettings{
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activeFrameGraph: ForwardRenderer{
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clearColor: Qt.rgba(0,0,0,0);
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camera: camera
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}
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},
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InputSettings{}
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]
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Mesh {
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id: mesh
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source: "qrc:/example/res/obj/test.obj"
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}
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PhongMaterial {
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id: material
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ambient: color_picker.colorValue
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}
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Transform{
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id:transform
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scale: 1.0
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translation: Qt.vector3d(0, 0, 0)
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rotation: fromEulerAngles(0, 0, 0)
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property real hAngle:0.0
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NumberAnimation on hAngle{
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from:0
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to:360.0
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duration: 5000
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loops: Animation.Infinite
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}
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matrix:{
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var m=Qt.matrix4x4();
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m.rotate(hAngle,Qt.vector3d(0,1,0));
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m.translate(Qt.vector3d(0,0,0));
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return m;
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}
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}
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Entity {
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id: entity
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components: [mesh, material,transform]
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}
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}
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}
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ColumnLayout{
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RowLayout{
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spacing: 10
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Layout.topMargin: 20
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FluText{
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text:"tintColor:"
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Layout.alignment: Qt.AlignVCenter
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}
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FluColorPicker{
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id:color_picker
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enableAlphaChannel:false
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Component.onCompleted: {
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setColor("gray")
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}
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}
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}
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FluButton{
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text:"选择obj资源"
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onClicked: {
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file_dialog.open()
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}
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}
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}
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FileDialog {
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id: file_dialog
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nameFilters: ["Obj files (*.obj)"]
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folder: StandardPaths.writableLocation(StandardPaths.DocumentsLocation)
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onAccepted: {
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var fileUrl = file_dialog.currentFile
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mesh.source = fileUrl
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}
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}
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}
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