FluentUI/src/controls/FluTextBox.qml

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import QtQuick
import QtQuick.Controls
import FluentUI
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TextField{
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property int fontStyle: FluText.Body
property int pixelSize : FluTheme.textSize
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property bool disabled: false
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property color normalColor: FluTheme.dark ? Qt.rgba(255/255,255/255,255/255,1) : Qt.rgba(27/255,27/255,27/255,1)
property color disableColor: FluTheme.dark ? Qt.rgba(131/255,131/255,131/255,1) : Qt.rgba(160/255,160/255,160/255,1)
property color placeholderNormalColor: FluTheme.dark ? Qt.rgba(210/255,210/255,210/255,1) : Qt.rgba(96/255,96/255,96/255,1)
property color placeholderFocusColor: FluTheme.dark ? Qt.rgba(152/255,152/255,152/255,1) : Qt.rgba(141/255,141/255,141/255,1)
property color placeholderDisableColor: FluTheme.dark ? Qt.rgba(131/255,131/255,131/255,1) : Qt.rgba(160/255,160/255,160/255,1)
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id:control
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width: 300
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enabled: !disabled
color: {
if(disabled){
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return disableColor
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}
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return normalColor
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}
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renderType: FluTheme.nativeText ? Text.NativeRendering : Text.QtRendering
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selectionColor: FluTheme.primaryColor.lightest
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placeholderTextColor: {
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if(disabled){
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return placeholderDisableColor
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}
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if(focus){
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return placeholderFocusColor
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}
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return placeholderNormalColor
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}
font.bold: {
switch (fontStyle) {
case FluText.Display:
return true
case FluText.TitleLarge:
return true
case FluText.Title:
return true
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case FluText.SubTitle:
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return true
case FluText.BodyStrong:
return true
case FluText.Body:
return false
case FluText.Caption:
return false
default:
return false
}
}
font.pixelSize: {
switch (fontStyle) {
case FluText.Display:
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return text.pixelSize * 4.857
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case FluText.TitleLarge:
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return text.pixelSize * 2.857
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case FluText.Title:
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return text.pixelSize * 2
case FluText.SubTitle:
return text.pixelSize * 1.428
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case FluText.Body:
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return text.pixelSize * 1.0
case FluText.BodyStrong:
return text.pixelSize * 1.0
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case FluText.Caption:
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return text.pixelSize * 0.857
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default:
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return text.pixelSize * 1.0
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}
}
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selectByMouse: true
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background: FluTextBoxBackground{ inputItem: control }
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TapHandler {
acceptedButtons: Qt.RightButton
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onTapped: control.echoMode !== TextInput.Password && menu.popup()
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}
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FluTextBoxMenu{
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id:menu
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inputItem: control
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}
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}
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