FluentUI/src/FluRectangle.cpp

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2023-09-17 20:36:33 +08:00
#include "FluRectangle.h"
#include <QPainterPath>
#include <QSGClipNode>
#include <QQuickWindow>
FluRectangle::FluRectangle(QQuickItem* parent) : QQuickPaintedItem(parent){
setFlag(ItemHasContents, true);
color(QColor(255,255,255,255));
radius({0,0,0,0});
connect(this,&FluRectangle::colorChanged,this,[=]{update();});
connect(this,&FluRectangle::radiusChanged,this,[=]{update();});
}
void FluRectangle::paint(QPainter* painter){
painter->save();
painter->setRenderHint(QPainter::Antialiasing);
QPainterPath path;
QRectF rect = boundingRect();
path.moveTo(rect.bottomRight() - QPointF(0, _radius[2]));
path.lineTo(rect.topRight() + QPointF(0, _radius[1]));
path.arcTo(QRectF(QPointF(rect.topRight() - QPointF(_radius[1] * 2, 0)), QSize(_radius[1] * 2, _radius[1] * 2)), 0, 90);
path.lineTo(rect.topLeft() + QPointF(_radius[0], 0));
path.arcTo(QRectF(QPointF(rect.topLeft()), QSize(_radius[0] * 2, _radius[0] * 2)), 90, 90);
path.lineTo(rect.bottomLeft() - QPointF(0, _radius[3]));
path.arcTo(QRectF(QPointF(rect.bottomLeft() - QPointF(0, _radius[3] * 2)), QSize(_radius[3] * 2, _radius[3] * 2)), 180, 90);
path.lineTo(rect.bottomLeft() + QPointF(_radius[2], 0));
path.arcTo(QRectF(QPointF(rect.bottomRight() - QPointF(_radius[2] * 2, _radius[2] * 2)), QSize(_radius[2] * 2, _radius[2] * 2)), 270, 90);
painter->fillPath(path,_color);
painter->restore();
}