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import QtQuick 2.15
import QtQuick . Window 2.15
import QtQuick . Controls 2.15
import QtQuick . Layouts 1.15
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import QtQml 2.15
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import Qt . labs . platform 1.1
import FluentUI 1.0
import example 1.0
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import "../component"
import "../global"
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FluWindow {
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id:window
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title: "FluentUI"
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width: 1000
height: 680
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minimumWidth: 520
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minimumHeight: 200
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launchMode: FluWindowType . SingleTask
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fitsAppBarWindows: true
appBar: FluAppBar {
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width: window . width
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height: 30
showDark: true
darkClickListener: ( button ) = > handleDarkChanged ( button )
closeClickListener: ( ) = > { dialog_close . open ( ) }
z: 7
}
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FluEvent {
name: "checkUpdate"
onTriggered: {
checkUpdate ( false )
}
}
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onLazyLoad: {
tour . open ( )
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}
Component.onCompleted: {
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checkUpdate ( true )
}
Component.onDestruction: {
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FluRouter . exit ( )
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}
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SystemTrayIcon {
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id:system_tray
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visible: true
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icon.source: "qrc:/example/res/image/favicon.ico"
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tooltip: "FluentUI"
menu: Menu {
MenuItem {
text: "退出"
onTriggered: {
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FluRouter . exit ( )
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}
}
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}
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onActivated:
( reason ) = > {
if ( reason === SystemTrayIcon . Trigger ) {
window . show ( )
window . raise ( )
window . requestActivate ( )
}
}
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}
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Timer {
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id: timer_window_hide_delay
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interval: 150
onTriggered: {
window . hide ( )
}
}
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FluContentDialog {
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id: dialog_close
title: qsTr ( "Quit" )
message: qsTr ( "Are you sure you want to exit the program?" )
negativeText: qsTr ( "Minimize" )
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buttonFlags: FluContentDialogType . NegativeButton | FluContentDialogType . NeutralButton | FluContentDialogType . PositiveButton
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onNegativeClicked: {
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system_tray . showMessage ( qsTr ( "Friendly Reminder" ) , qsTr ( "FluentUI is hidden from the tray, click on the tray to activate the window again" ) ) ;
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timer_window_hide_delay . restart ( )
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}
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positiveText: qsTr ( "Quit" )
neutralText: qsTr ( "Cancel" )
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onPositiveClicked: {
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FluRouter . exit ( 0 )
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}
}
Component {
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id: nav_item_right_menu
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FluMenu {
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width: 186
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FluMenuItem {
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text: qsTr ( "Open in Separate Window" )
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font.pixelSize: 12
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onClicked: {
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FluRouter . navigate ( "/pageWindow" , { title: modelData . title , url: modelData . url } )
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}
}
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}
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}
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Flipable {
id:flipable
anchors.fill: parent
property bool flipped: false
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property real flipAngle: 0
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transform: Rotation {
id: rotation
origin.x: flipable . width / 2
origin.y: flipable . height / 2
axis { x: 0 ; y: 1 ; z: 0 }
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angle: flipable . flipAngle
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}
states: State {
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PropertyChanges { target: flipable ; flipAngle: 180 }
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when: flipable . flipped
}
transitions: Transition {
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NumberAnimation { target: flipable ; property: "flipAngle" ; duration: 1000 ; easing.type: Easing . OutCubic }
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}
back: Item {
anchors.fill: flipable
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visible: flipable . flipAngle !== 0
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Row {
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id:layout_back_buttons
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z: 8
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anchors {
top: parent . top
left: parent . left
topMargin: FluTools . isMacos ( ) ? 20 : 5
leftMargin: 5
}
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FluIconButton {
iconSource: FluentIcons . ChromeBack
width: 30
height: 30
iconSize: 13
onClicked: {
flipable . flipped = false
}
}
FluIconButton {
iconSource: FluentIcons . Sync
width: 30
height: 30
iconSize: 13
onClicked: {
loader . reload ( )
}
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}
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Component.onCompleted: {
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window . setHitTestVisible ( layout_back_buttons )
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}
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}
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FluRemoteLoader {
id:loader
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lazy: true
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anchors.fill: parent
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source: "https://zhu-zichu.gitee.io/Qt_174_LieflatPage.qml"
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}
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}
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front: Item {
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id:page_front
visible: flipable . flipAngle !== 180
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anchors.fill: flipable
FluNavigationView {
property int clickCount: 0
id:nav_view
width: parent . width
height: parent . height
z: 999
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//Stack模式, 每次切换都会将页面压入栈中, 随着栈的页面增多, 消耗的内存也越多, 内存消耗多就会卡顿, 这时候就需要按返回将页面pop掉, 释放内存。该模式可以配合FluPage中的launchMode属性, 设置页面的启动模式
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// pageMode: FluNavigationViewType.Stack
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//NoStack模式, 每次切换都会销毁之前的页面然后创建一个新的页面, 只需消耗少量内存
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pageMode: FluNavigationViewType . NoStack
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items: ItemsOriginal
footerItems: ItemsFooter
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topPadding: {
if ( window . useSystemAppBar ) {
return 0
}
return FluTools . isMacos ( ) ? 20 : 0
}
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displayMode: GlobalModel . displayMode
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logo: "qrc:/example/res/image/favicon.ico"
title: "FluentUI"
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onLogoClicked: {
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clickCount += 1
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showSuccess ( "%1:%2" . arg ( qsTr ( "Click Time" ) ) . arg ( clickCount ) )
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if ( clickCount === 5 ) {
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loader . reload ( )
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flipable . flipped = true
clickCount = 0
}
}
autoSuggestBox: FluAutoSuggestBox {
iconSource: FluentIcons . Search
items: ItemsOriginal . getSearchData ( )
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placeholderText: qsTr ( "Search" )
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onItemClicked:
( data ) = > {
ItemsOriginal . startPageByItem ( data )
}
}
Component.onCompleted: {
ItemsOriginal . navigationView = nav_view
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ItemsOriginal . paneItemMenu = nav_item_right_menu
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ItemsFooter . navigationView = nav_view
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ItemsFooter . paneItemMenu = nav_item_right_menu
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window . setHitTestVisible ( nav_view . buttonMenu )
window . setHitTestVisible ( nav_view . buttonBack )
window . setHitTestVisible ( nav_view . imageLogo )
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setCurrentIndex ( 0 )
}
}
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}
}
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Component {
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id: com_reveal
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CircularReveal {
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id: reveal
target: window . contentItem
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anchors.fill: parent
onAnimationFinished: {
//动画结束后释放资源
loader_reveal . sourceComponent = undefined
}
onImageChanged: {
changeDark ( )
}
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}
}
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FluLoader {
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id:loader_reveal
anchors.fill: parent
}
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function distance ( x1 , y1 , x2 , y2 ) {
return Math . sqrt ( ( x1 - x2 ) * ( x1 - x2 ) + ( y1 - y2 ) * ( y1 - y2 ) )
}
function handleDarkChanged ( button ) {
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if ( ! FluTheme . animationEnabled || window . fitsAppBarWindows === false ) {
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changeDark ( )
} else {
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if ( loader_reveal . sourceComponent ) {
return
}
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loader_reveal . sourceComponent = com_reveal
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var target = window . contentItem
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var pos = button . mapToItem ( target , 0 , 0 )
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var mouseX = pos . x
var mouseY = pos . y
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var radius = Math . max ( distance ( mouseX , mouseY , 0 , 0 ) , distance ( mouseX , mouseY , target . width , 0 ) , distance ( mouseX , mouseY , 0 , target . height ) , distance ( mouseX , mouseY , target . width , target . height ) )
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var reveal = loader_reveal . item
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reveal . start ( reveal . width * Screen . devicePixelRatio , reveal . height * Screen . devicePixelRatio , Qt . point ( mouseX , mouseY ) , radius )
}
}
function changeDark ( ) {
if ( FluTheme . dark ) {
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FluTheme . darkMode = FluThemeType . Light
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} else {
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FluTheme . darkMode = FluThemeType . Dark
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}
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}
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Shortcut {
sequence: "F5"
context: Qt . WindowShortcut
onActivated: {
if ( flipable . flipped ) {
loader . reload ( )
}
}
}
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Shortcut {
sequence: "F6"
context: Qt . WindowShortcut
onActivated: {
tour . open ( )
}
}
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FluTour {
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id: tour
finishText: qsTr ( "Finish" )
nextText: qsTr ( "Next" )
previousText: qsTr ( "Previous" )
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steps: {
var data = [ ]
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if ( ! window . useSystemAppBar ) {
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data . push ( { title: qsTr ( "Dark Mode" ) , description: qsTr ( "Here you can switch to night mode." ) , target: ( ) = > appBar . buttonDark } )
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}
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data . push ( { title: qsTr ( "Hide Easter eggs" ) , description: qsTr ( "Try a few more clicks!!" ) , target: ( ) = > nav_view . imageLogo } )
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return data
}
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}
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FpsItem {
id:fps_item
}
FluText {
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text: "fps %1" . arg ( fps_item . fps )
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opacity: 0.3
anchors {
bottom: parent . bottom
right: parent . right
bottomMargin: 5
rightMargin: 5
}
}
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FluContentDialog {
property string newVerson
property string body
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id: dialog_update
title: qsTr ( "Upgrade Tips" )
message: qsTr ( "FluentUI is currently up to date " ) + newVerson + qsTr ( " -- The current app version" ) + AppInfo . version + qsTr ( " \nNow go and download the new version? \n\nUpdated content: \n" ) + body
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buttonFlags: FluContentDialogType . NegativeButton | FluContentDialogType . PositiveButton
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negativeText: qsTr ( "Cancel" )
positiveText: qsTr ( "OK" )
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onPositiveClicked: {
Qt . openUrlExternally ( "https://github.com/zhuzichu520/FluentUI/releases/latest" )
}
}
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NetworkCallable {
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id:callable
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property bool silent: true
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onStart: {
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console . debug ( "satrt check update..." )
}
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onFinish: {
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console . debug ( "check update finish" )
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FluEventBus . post ( "checkUpdateFinish" ) ;
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}
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onSuccess:
( result ) = > {
var data = JSON . parse ( result )
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console . debug ( "current version " + AppInfo . version )
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console . debug ( "new version " + data . tag_name )
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if ( data . tag_name !== AppInfo . version ) {
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dialog_update . newVerson = data . tag_name
dialog_update . body = data . body
dialog_update . open ( )
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} else {
if ( ! silent ) {
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showInfo ( qsTr ( "The current version is already the latest" ) )
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}
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}
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}
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onError:
( status , errorString ) = > {
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if ( ! silent ) {
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showError ( qsTr ( "The network is abnormal" ) )
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}
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console . debug ( status + ";" + errorString )
}
}
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function checkUpdate ( silent ) {
callable . silent = silent
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Network . get ( "https://api.github.com/repos/zhuzichu520/FluentUI/releases/latest" )
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. go ( callable )
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}
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}