FluentUI/example/qml/page/T_3D.qml

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import QtQuick 2.15
import QtQuick.Layouts 1.15
import QtQuick.Controls 2.15
import QtQuick.Window 2.15
import Qt3D.Core 2.15
import Qt3D.Render 2.15
import Qt3D.Input 2.12
import Qt3D.Extras 2.15
import QtQuick.Scene3D 2.15
import Qt.labs.platform 1.1
import FluentUI 1.0
import "../component"
FluContentPage{
id:root
title:"3D"
Scene3D{
id:scene_3d
anchors.fill: parent
focus: true
aspects: ["input", "logic"]
cameraAspectRatioMode: Scene3D.AutomaticAspectRatio
Entity {
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 22.5
aspectRatio: scene_3d.width / scene_3d.height
nearPlane: 1
farPlane: 1000.0
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
position: Qt.vector3d( 0.0, 0.0, 15.0 )
}
FirstPersonCameraController {
linearSpeed: 100
lookSpeed: 50
camera: camera
}
components: [
RenderSettings{
activeFrameGraph: ForwardRenderer{
clearColor: Qt.rgba(0,0,0,0);
camera: camera
}
},
InputSettings{}
]
Mesh {
id: mesh
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source: "https://zhu-zichu.gitee.io/test.obj"
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}
PhongMaterial {
id: material
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ambient: color_picker.current
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}
Transform{
id:transform
scale: 1.0
translation: Qt.vector3d(0, 0, 0)
rotation: fromEulerAngles(0, 0, 0)
property real hAngle:0.0
NumberAnimation on hAngle{
from:0
to:360.0
duration: 5000
loops: Animation.Infinite
}
matrix:{
var m=Qt.matrix4x4();
m.rotate(hAngle,Qt.vector3d(0,1,0));
m.translate(Qt.vector3d(0,0,0));
return m;
}
}
Entity {
id: entity
components: [mesh, material,transform]
}
}
}
ColumnLayout{
RowLayout{
spacing: 10
Layout.topMargin: 20
FluText{
text:"tintColor:"
Layout.alignment: Qt.AlignVCenter
}
FluColorPicker{
id:color_picker
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current: "gray"
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}
}
FluButton{
text:"选择obj资源"
onClicked: {
file_dialog.open()
}
}
}
FileDialog {
id: file_dialog
nameFilters: ["Obj files (*.obj)"]
folder: StandardPaths.writableLocation(StandardPaths.DocumentsLocation)
onAccepted: {
var fileUrl = file_dialog.currentFile
mesh.source = fileUrl
}
}
}