FluentUI/src/controls/TFpsMonitor.qml

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import QtQuick 2.15
import FluentUI 1.0
/*! TODO */
Item {
id: toou2d_fps
width: contentItemLoader.width + 5;
height: contentItemLoader.height + 5;
readonly property alias fps: _private.fps;
readonly property alias fpsAvg: _private.fpsAvg;
property color color: "#C0C0C0"
property Component contentItem: contentComponent;
Component{
id:contentComponent
FluText{
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color:toou2d_fps.color
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text: " Avg " + fpsAvg + " | " + fps + " Fps";
}
}
FluObject{
id:_private;
property int frameCounter: 0
property int frameCounterAvg: 0
property int counter: 0
property int fps: 0
property int fpsAvg: 0
}
Rectangle {
id: monitor
radius: 3
width: 6
height: width
opacity: 0;
NumberAnimation on rotation {
from:0
to: 360
duration: 800
loops: Animation.Infinite
}
onRotationChanged: _private.frameCounter++;
}
Loader{
id:contentItemLoader
sourceComponent: contentItem
}
Timer {
interval: 2000
repeat: true
running: visible
onTriggered: {
_private.frameCounterAvg += _private.frameCounter;
_private.fps = _private.frameCounter/2;
_private.counter++;
_private.frameCounter = 0;
if (_private.counter >= 3) {
_private.fpsAvg = _private.frameCounterAvg/(2 * _private.counter)
_private.frameCounterAvg = 0;
_private.counter = 0;
}
}
}
}