FluentUI/src/Screenshot.h

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#ifndef SCREENSHOT_H
#define SCREENSHOT_H
#include <QQuickItem>
#include <QQuickPaintedItem>
#include <QPainter>
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#include <QQuickItemGrabResult>
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#include "stdafx.h"
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class ScreenshotBackground : public QQuickPaintedItem
{
Q_OBJECT;
QML_NAMED_ELEMENT(ScreenshotBackground)
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Q_PROPERTY_AUTO(QUrl,saveFolder);
Q_PROPERTY_AUTO(int,captureMode);
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public:
ScreenshotBackground(QQuickItem* parent = nullptr);
void paint(QPainter* painter) override;
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Q_SLOT void handleGrabResult();
Q_INVOKABLE void capture(const QPoint& start,const QPoint& end);
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Q_SIGNAL void captrueToPixmapCompleted(QPixmap captrue);
Q_SIGNAL void captrueToFileCompleted(QUrl captrue);
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private:
QRect _desktopGeometry;
QPixmap _desktopPixmap;
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QPixmap _sourcePixmap;
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qreal _devicePixelRatio;
QSharedPointer<QQuickItemGrabResult> _grabResult;
QRect _captureRect;
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};
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class Screenshot : public QQuickPaintedItem
{
Q_OBJECT
QML_NAMED_ELEMENT(Screenshot)
Q_PROPERTY_AUTO(QPoint,start);
Q_PROPERTY_AUTO(QPoint,end);
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Q_PROPERTY_AUTO(QColor,maskColor);
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public:
Screenshot(QQuickItem* parent = nullptr);
void paint(QPainter* painter) override;
private:
QRect _desktopGeometry;
};
#endif // SCREENSHOT_H