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调整亚克力效果的噪点占比
参考官方figma winui3设计稿,噪点图像占比为2%,不然看起来噪点太明显
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@ -7,10 +7,11 @@ Item {
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property color tintColor: Qt.rgba(1, 1, 1, 1)
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property color tintColor: Qt.rgba(1, 1, 1, 1)
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property real tintOpacity: 0.65
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property real tintOpacity: 0.65
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property real luminosity: 0.01
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property real luminosity: 0.01
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property real noiseOpacity : 0.066
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property real noiseOpacity: 0.02
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property alias target: effect_source.sourceItem
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property alias target: effect_source.sourceItem
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property int blurRadius: 32
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property int blurRadius: 32
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property rect targetRect : Qt.rect(control.x, control.y, control.width, control.height)
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property rect targetRect: Qt.rect(control.x, control.y, control.width,
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control.height)
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ShaderEffectSource {
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ShaderEffectSource {
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id: effect_source
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id: effect_source
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anchors.fill: parent
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anchors.fill: parent
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@ -7,10 +7,11 @@ Item {
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property color tintColor: Qt.rgba(1, 1, 1, 1)
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property color tintColor: Qt.rgba(1, 1, 1, 1)
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property real tintOpacity: 0.65
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property real tintOpacity: 0.65
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property real luminosity: 0.01
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property real luminosity: 0.01
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property real noiseOpacity : 0.066
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property real noiseOpacity: 0.02
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property alias target: effect_source.sourceItem
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property alias target: effect_source.sourceItem
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property int blurRadius: 32
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property int blurRadius: 32
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property rect targetRect : Qt.rect(control.x, control.y, control.width, control.height)
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property rect targetRect: Qt.rect(control.x, control.y, control.width,
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control.height)
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ShaderEffectSource {
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ShaderEffectSource {
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id: effect_source
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id: effect_source
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anchors.fill: parent
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anchors.fill: parent
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