mirror of
https://github.com/zhuzichu520/FluentUI.git
synced 2024-11-23 11:17:15 +08:00
调整亚克力效果的噪点占比
参考官方figma winui3设计稿,噪点图像占比为2%,不然看起来噪点太明显
This commit is contained in:
parent
d07383ba46
commit
e37d47f629
@ -4,13 +4,14 @@ import FluentUI 1.0
|
|||||||
|
|
||||||
Item {
|
Item {
|
||||||
id: control
|
id: control
|
||||||
property color tintColor: Qt.rgba(1,1,1,1)
|
property color tintColor: Qt.rgba(1, 1, 1, 1)
|
||||||
property real tintOpacity: 0.65
|
property real tintOpacity: 0.65
|
||||||
property real luminosity: 0.01
|
property real luminosity: 0.01
|
||||||
property real noiseOpacity : 0.066
|
property real noiseOpacity: 0.02
|
||||||
property alias target : effect_source.sourceItem
|
property alias target: effect_source.sourceItem
|
||||||
property int blurRadius: 32
|
property int blurRadius: 32
|
||||||
property rect targetRect : Qt.rect(control.x, control.y, control.width, control.height)
|
property rect targetRect: Qt.rect(control.x, control.y, control.width,
|
||||||
|
control.height)
|
||||||
ShaderEffectSource {
|
ShaderEffectSource {
|
||||||
id: effect_source
|
id: effect_source
|
||||||
anchors.fill: parent
|
anchors.fill: parent
|
||||||
@ -18,20 +19,20 @@ Item {
|
|||||||
sourceRect: control.targetRect
|
sourceRect: control.targetRect
|
||||||
}
|
}
|
||||||
FastBlur {
|
FastBlur {
|
||||||
id:fast_blur
|
id: fast_blur
|
||||||
anchors.fill: parent
|
anchors.fill: parent
|
||||||
source: effect_source
|
source: effect_source
|
||||||
radius: control.blurRadius
|
radius: control.blurRadius
|
||||||
}
|
}
|
||||||
Rectangle{
|
Rectangle {
|
||||||
anchors.fill: parent
|
anchors.fill: parent
|
||||||
color: Qt.rgba(1, 1, 1, luminosity)
|
color: Qt.rgba(1, 1, 1, luminosity)
|
||||||
}
|
}
|
||||||
Rectangle{
|
Rectangle {
|
||||||
anchors.fill: parent
|
anchors.fill: parent
|
||||||
color: Qt.rgba(tintColor.r, tintColor.g, tintColor.b, tintOpacity)
|
color: Qt.rgba(tintColor.r, tintColor.g, tintColor.b, tintOpacity)
|
||||||
}
|
}
|
||||||
Image{
|
Image {
|
||||||
anchors.fill: parent
|
anchors.fill: parent
|
||||||
source: "../Image/noise.png"
|
source: "../Image/noise.png"
|
||||||
fillMode: Image.Tile
|
fillMode: Image.Tile
|
||||||
|
@ -4,13 +4,14 @@ import FluentUI
|
|||||||
|
|
||||||
Item {
|
Item {
|
||||||
id: control
|
id: control
|
||||||
property color tintColor: Qt.rgba(1,1,1,1)
|
property color tintColor: Qt.rgba(1, 1, 1, 1)
|
||||||
property real tintOpacity: 0.65
|
property real tintOpacity: 0.65
|
||||||
property real luminosity: 0.01
|
property real luminosity: 0.01
|
||||||
property real noiseOpacity : 0.066
|
property real noiseOpacity: 0.02
|
||||||
property alias target : effect_source.sourceItem
|
property alias target: effect_source.sourceItem
|
||||||
property int blurRadius: 32
|
property int blurRadius: 32
|
||||||
property rect targetRect : Qt.rect(control.x, control.y, control.width, control.height)
|
property rect targetRect: Qt.rect(control.x, control.y, control.width,
|
||||||
|
control.height)
|
||||||
ShaderEffectSource {
|
ShaderEffectSource {
|
||||||
id: effect_source
|
id: effect_source
|
||||||
anchors.fill: parent
|
anchors.fill: parent
|
||||||
@ -18,20 +19,20 @@ Item {
|
|||||||
sourceRect: control.targetRect
|
sourceRect: control.targetRect
|
||||||
}
|
}
|
||||||
FastBlur {
|
FastBlur {
|
||||||
id:fast_blur
|
id: fast_blur
|
||||||
anchors.fill: parent
|
anchors.fill: parent
|
||||||
source: effect_source
|
source: effect_source
|
||||||
radius: control.blurRadius
|
radius: control.blurRadius
|
||||||
}
|
}
|
||||||
Rectangle{
|
Rectangle {
|
||||||
anchors.fill: parent
|
anchors.fill: parent
|
||||||
color: Qt.rgba(1, 1, 1, luminosity)
|
color: Qt.rgba(1, 1, 1, luminosity)
|
||||||
}
|
}
|
||||||
Rectangle{
|
Rectangle {
|
||||||
anchors.fill: parent
|
anchors.fill: parent
|
||||||
color: Qt.rgba(tintColor.r, tintColor.g, tintColor.b, tintOpacity)
|
color: Qt.rgba(tintColor.r, tintColor.g, tintColor.b, tintOpacity)
|
||||||
}
|
}
|
||||||
Image{
|
Image {
|
||||||
anchors.fill: parent
|
anchors.fill: parent
|
||||||
source: "../Image/noise.png"
|
source: "../Image/noise.png"
|
||||||
fillMode: Image.Tile
|
fillMode: Image.Tile
|
||||||
|
Loading…
Reference in New Issue
Block a user