#include "Screenshot.h" #include #include #include Screenshot::Screenshot(QQuickItem* parent) : QQuickPaintedItem(parent) { maskColor(QColor(0,0,0,80)); start(QPoint(0,0)); end(QPoint(0,0)); _desktopGeometry = qApp->primaryScreen()->virtualGeometry(); connect(this,&Screenshot::startChanged,this,[=]{update();}); connect(this,&Screenshot::endChanged,this,[=]{update();}); } void Screenshot::paint(QPainter* painter) { painter->save(); painter->fillRect(_desktopGeometry,_maskColor); painter->setCompositionMode(QPainter::CompositionMode_Clear); painter->fillRect(QRect(_start.x(),_start.y(),_end.x()-_start.x(),_end.y()-_start.y()), Qt::black); painter->restore(); } ScreenshotBackground::ScreenshotBackground(QQuickItem* parent) : QQuickPaintedItem(parent) { _desktopGeometry = qApp->primaryScreen()->virtualGeometry(); _desktopPixmap = qApp->primaryScreen()->grabWindow(0, _desktopGeometry.x(), _desktopGeometry.y(), _desktopGeometry.width(), _desktopGeometry.height()); } void ScreenshotBackground::paint(QPainter* painter) { painter->save(); painter->drawPixmap(_desktopGeometry,_desktopPixmap); painter->restore(); }